ИГРА ПРО ТИГРУ?? | Tigra Revenge - Summary

Summary

This script appears to be a play-by-play commentary of a game, specifically a horror game, where the protagonist is collecting notes in various locations such as a forest, a swamp, a barn, and a church. The narrator expresses frustration and amusement throughout the game, as they struggle to avoid a tiger character. The game is not as scary as expected, and the narrator is determined to collect all nine notes to discover the story's conclusion. Despite encountering unexpected obstacles, such as a satanic cat and a reluctant note, they persist in their quest. The game concludes with the protagonist using a box from another game, FNAF2, to deal with the tiger. The narrator ends the commentary with a note of anticipation for future updates and a farewell to the audience.

Facts

1. The speaker starts the video by greeting the audience and introducing themselves as Brian.
2. The video is about a game involving a tiger.
3. The speaker expresses a preference for a different method of suicide and jokes about it.
4. The speaker mentions that the game's disturbing elements have been transferred from the real world to the virtual one.
5. The speaker thanks someone and proceeds to play the game.
6. The main menu of the game features strange music.
7. The game involves navigating through a forest, collecting notes, and dealing with jump scares.
8. The first note collected has something written on it, but the speaker cannot read what it says.
9. The game involves a spell to turn off the gas, laptop, and Klitschko.
10. The speaker expresses doubt about the game's ability to scare them due to its simplicity.
11. The speaker encounters a jump scare and laughs.
12. The speaker collects notes and expresses surprise at finding more notes than expected.
13. The speaker runs into a tiger and expresses shock.
14. The speaker collects more notes and expresses surprise at the game's simplicity.
15. The speaker encounters a screamer and expresses frustration.
16. The speaker navigates through different locations in the game, including a swamp and a village.
17. The speaker expresses surprise and confusion at the notes found in these locations.
18. The speaker collects all the notes and expresses relief.
19. The speaker expresses dissatisfaction with the game, stating that it did not impress them as much as they expected.
20. The speaker expresses a desire to collect all nine notes and find out what happens at the end of the game.
21. The speaker jokes about the game making them feel like they've spent a children's party.
22. The speaker expresses surprise at finding two more notes and collects them.
23. The speaker expresses frustration at the game's difficulty and determination to collect all nine notes.
24. The speaker collects the remaining notes and expresses relief.
25. The speaker thanks the audience and concludes the video.