Mega Man 4 (NES) - Animated Playthrough - Summary

Summary

This text is a commentary on a Mega Man Animated run, hosted by a person named Red. The commentator provides insights and humorous observations about the game, including character designs, weapon mechanics, and references to other pop culture media.

Red starts by discussing the select screen, which features alternate images of different Robot Masters. He then comments on the color scheme and animation of the game, and a subtle joke involving Pharaoh Man's weapon charging by sunlight. He explains how Mega Man waits for the night to charge his weapon, and how the item acquisition sound is borrowed from the Metal Gear series.

He also shares his interpretation of Pharaoh Man's intro, referencing various pop culture elements, and discusses the significance of the "Pharaoh Shot" attack. He mentions the game's theme of Metal Gear, and the death of Pharaoh Man.

Red provides a detailed walkthrough of the game, discussing each boss fight in detail. He explains the mechanics of the fights, the significance of the weapons used, and the humor and references embedded in the animations. He also discusses the humor and references in the fight scenes, and shares his satisfaction with the final product.

Finally, Red wraps up the commentary by discussing the end of the game, the role of Proto Man, and the reasons why Wily would teleport to Cossack's room alone. He concludes by expressing his satisfaction with the game and inviting viewers to watch it themselves.

Facts

1. The video is a "Director" commentary of Mega Man Animated runs.
2. The host, named Red, has drawn the helmet and logo for this episode.
3. Red's select screen features brief alternate images for Dr Croissant, Ruby Spears designs, Skeletor, YuGi the OG Pharaoh, and Crash Man.
4. The colors and sprite and animation in the video are appreciated by Red.
5. Red included a joke about a potential misunderstanding, referring to Pharaoh Man's (and Mega Man's) weapon being charged by the sun.
6. Pharaoh's stage is visited at night, which Red made noticeable.
7. The Sun goes down and Mega Man waits for the night, a sneaky move according to Red.
8. The item box and acquiring sound are from the Metal Gear series.
9. Red enjoyed the humor of Mega Man teleporting inside the "pyramid" stage after acquiring an item.
10. Pharaoh Man's intro is based on an illustration from the Mega Man & Mega Man X Official Complete Works.
11. Pharaoh Man's intro features references to Pot of Greed, Anubis from MM .EXE, Indiana Jones, and Aladdin.
12. The joke about Pharaoh Man's failed attack at night is a reference to Dragon Ball.
13. Red found it funny that Mega Man simply watched the failed attack.
14. The image composition is a copy of a moment from the 1st Budokai tournament.
15. Mega Man sneaks behind the apologizing Pharaoh Man and necks him.
16. Red laughed at the length of Pharaoh's death and the sound of crashing metal.
17. Mega Man recovers his body after the fight, using weapons from other Masters.
18. Red added the famous Ruby Spears moment, where Pharaoh punishes Mega Man for taking his power.
19. The sound clip for Bright Man's stage is from a famous "OH MY GOSH, STOP!!!" meme.
20. Red thinks this fight is the most elaborate and includes a tongue joke and a secret frame during Mega Man's transformation.
21. The fight is a reference to the Budokai Tournament in Dragon Ball.
22. Bright Man's stage includes a Solar Meter that goes from Dark Man to the "God" Sunstar.
23. Red loves the white and disappear moment in this animation.
24. The introduction is inspired by the Marvel VS Capcom arcade game.
25. Red thinks Punch Out is one of the best games on the NES.
26. The fight took the longest to create and involved Ring Man.
27. The whole idea of the Mega Man games being a boxing-like fight with different bosses is something Red would play.
28. The fight with Ring Man includes references to Pac-Man, don Flamingo, Sonic, and even Geno.
29. The fight with Dust Man is inspired by Dust Man's hate of RATS.
30. Dust Man has a cannon/buster in his hand that he never uses and destroys himself when he finally does.
31. Skull Man's design is not very fond of, but drawing his back side was fun.
32. Red wanted to include Rush somewhere, and this seemed the best place for it.
33. Using Dust Man's Dust Crusher is Skull Man's weakness, so Red translated it to putting Skull in the trash.
34. Red thinks the fight with Skull Man is quick, brutal, and "smart".
35. Red wanted to show what Flash Stopper looks like to enemies.
36. Toad Man's fight is known to be one of the easiest of all Robot Masters.
37. Red really likes Battletoads and wanted to make a combo with the NES game and Super Battletoads.
38. Dive Man's stage isn't as interesting, but there is a moment in the TAS where a "Moby" (whale) enemy spawns.
39. Dive Man is one of Red's favorite Robot Master designs.
40. Dive Man's weakness is the Skull Barrier.
41. Red took the change to draw Marvel's Red Skull and Ghost Rider,