Most Violent Ghost In Phasmophobia - Summary

Summary

The given text appears to be a transcript of a group of people playing a ghost-hunting video game, specifically Phasmophobia. The team is investigating a haunted house, trying to gather data on the ghost's behavior and identity. They seem to be searching for specific signs, such as freezing temperatures, ghost orbs, and EMF spikes.

The team encounters two ghosts, Steven Smith and Daniel Harris. They try to interact with the ghosts, using various tactics to provoke a response. The team discovers that Daniel Harris is a shy ghost who only responds to being insulted or provoked.

Throughout the game, the team members communicate with each other, sharing their findings and coordinating their efforts. They also experience some technical difficulties and mistakes, such as accidentally killing a teammate.

The transcript is filled with humorous banter, jokes, and teasing among the team members, adding a lighthearted tone to the gameplay.

Facts

Here are the key facts extracted from the text:

1. The recommended team size is one person.
2. The team is searching for a ghost named Steven Smith.
3. Steven Smith likes to target people who are alone.
4. The team is investigating a single-bedroom apartment.
5. The team is using various equipment, including tripods, EMF meters, and thermometers.
6. The team encounters a ghost named Daniel Harris.
7. Daniel Harris is a shy ghost who doesn't like to talk.
8. The team uses various methods to try and provoke Daniel Harris, including insulting him and making noise.
9. Daniel Harris is able to throw objects and make noise.
10. The team is trying to gather data to determine what type of ghost Daniel Harris is.
11. The team uses a thermometer to try and detect freezing temperatures, which is one of the criteria for determining the type of ghost.
12. The team experiences various paranormal phenomena, including flickering lights, static, and thumping noises.
13. The ghost is able to attack the team members, causing them to die in the game.
14. The team is able to revive and continue playing.

Note: Some of the text appears to be a recording of a video game session, with the team members communicating with each other and describing their actions and experiences in the game.