The summary is:
The speaker is a fan of the Settlers series and is disappointed by the latest game, which he says has been streamlined, simplified and turned into a fantasy multiplayer RTS. He criticizes the game for removing many features, buildings, goods and production chains from the previous games, as well as the random map generation and the differences between the factions. He says the game is slow, boring and unoriginal, and that it ignores the fundamental fascination of building and optimizing a settlement. He also mentions that the game has an in-game shop where you can buy skins for your boundary stones. He ends by saying he is going to be a forester now.
Here are the key facts extracted from the text:
- Ubisoft changed the new Settlers game from a deep building game to a multiplayer real-time strategy game with fantasy elements.
- The new Settlers game has less buildings, goods, production chains, and factions than the previous Settlers games, especially Settlers 3 and 4.
- The new Settlers game has no randomly generated maps, only six predefined maps that are supposed to create dynamic battles for resources and territory.
- The new Settlers game has engineers as a new unit that can build, explore, and expand the territory, but they are slow and tedious to manage.
- The new Settlers game has siege weapons such as rockets and scarecrows that are absurd and uncool.
- The new Settlers game has a research academy that offers mostly lame value bonuses and a food supply mechanic that allows some optimization.
- The new Settlers game has an in-game shop where you can buy skins for your boundary stones and other cosmetic items.