8 Lugares ocultos en los videojuegos que no tenían que ser encontrados - Summary

Summary

This is a summary of a video about hidden things in video games that were not meant to be found by the players. The video covers 8 examples of such things, such as:

- A headless policeman and a leader animation in Resident Evil 2
- A secret book and a duplicate waiting room in Super Mario Sunshine
- A bouncing head and a test room in Legend of Zelda: Skyward Sword
- A weapon and a test 11 room in Call of Duty: Modern Warfare
- A helicopter and a car in Battlefield 3
- A question mark and a boom enemy in Borderlands 2
- A weapon and a chest in Timesplitters: Future Perfect
- A temple with a default texture in Tomb Raider: The Last Revelation

The video ends with a call to action to subscribe and like the video.

Facts

Here are the key facts extracted from the text:

- The text is about secrets and hidden details in various video games.
- The text covers 8 games: Super Mario Sunshine, James Splitter Future Perfect, Call of Duty Modern Warfare and Advanced Warfare, Borderlands 2, Legend of Zelda Skyward Sword, Resident Evil 2, and Tomb Raider: The Last Revelation.
- The text provides examples of hidden objects, animations, rooms, weapons, vehicles, textures, and enemies that can be found outside the limits of the screen or the map.
- The text also mentions some differences between the Japanese and international versions of some games, such as Resident Evil 2 and Super Mario 2.
- The text uses screenshots and videos to illustrate some of the secrets and hidden details.