15 Mensajes ocultos, niveles y vídeos secretos en los videojuegos #2 - Summary

Summary

The video discusses hidden messages and secrets in video games, with a focus on the game "Bioshock 2". It mentions that there are 15 hidden messages and secret levels in the game. The speaker also discusses the models that are hidden on the map and the curiosities that were included in the game.

One of the hidden messages in the game is heard when you receive the "possession vigor" plasmid, which is a reference to the game "Romeo and Juliet". The speaker also mentions the "unstable teleportation plasmid" and how it's a reference to the first Bioshock game.

The video also discusses the development process of the game and how developers sometimes use substances like mushrooms to stimulate their imagination. The speaker mentions a story about an anonymous person who claimed to have seen a message in a game during a creative crisis.

The video also discusses the "Erika and Satoru's dream adventure" message, which can only be seen after beating the game and waiting on the final screen for an hour and a half. The speaker also mentions the "hate empire" secret, which was known but never tried until recently.

The video concludes with a discussion about the "resident evil zero" game, discussing the changes made in the Japanese version and the remastered version of the game. The speaker also mentions the hidden character "Outside" and the famous image of a man with a green jacket waving.

In conclusion, the video is a detailed exploration of the hidden messages and secrets in video games, with a focus on the game "Bioshock 2". The speaker discusses the development process, the creative process, and the changes made in different versions of the game.

Facts

Here are the key facts extracted from the text:

- The text is about hidden messages, secrets, levels and videos in video games.
- The text covers 15 examples from different games, such as Bioshock, Resident Evil, Halo and Tetris.
- The text mentions some reasons why developers hide messages in games, such as anger, frustration, resentment, humor or creativity.
- The text also mentions some differences between regional versions of games, such as censorship, difficulty or content.
- The text provides some instructions on how to access or find some of the hidden messages, such as entering codes, examining objects or playing modes.

These are the facts I extracted from the text. I hope this helps. 😊