The video discusses hidden messages and secrets in video games, focusing on the game "Bioshock 2" by Infinite. The speaker mentions 15 hidden messages and secret levels in the game. One of the secrets is a model hidden on the map, which is an enemy but was not included in the game. The speaker also discusses the "curiosity created by errors" in the game, referring to the unstable teleportation plasmid.
The speaker also talks about the "unstable plasmid" that was used in the first "Bioshock" game, which was discarded because it caused errors that disrupted the game's continuity. The plasmid was intended to create a point to return to, which would teleport the player back to that point during the game.
The speaker then discusses the "hidden message" in the game, which was created by the main programmer Chris Klein. The message was meant to be easily identifiable by the testers. The speaker also mentions the "less developed parasitic healing" feature, which was scrapped early in the game's development.
The speaker discusses the "hidden messages" in several other games, including "Pacman", "Boy for Boy", "Erika and Satoru's dream adventure", "Hate Empire", and "Resident Evil". In the "Pacman" game, the programmer hid a message expressing his frustration with the game's development. In "Boy for Boy", the programmer hid a message expressing his frustration with the game's development and the company's handling of the project.
In "Erika and Satoru's dream adventure", the programmer hid a message in the game, which could only be accessed by beating the game and waiting on the final screen for an hour and a half. The message expressed the programmer's frustration with the game's development and his colleagues.
In "Hate Empire", the programmer hid a message in the game, which could only be accessed by saving the game and betting on the game. The message expressed the programmer's frustration with the game's development and his colleagues.
In "Resident Evil", the programmer hid a message in the game, which could only be accessed by saving the game and examining a compartment in the game. The message expressed the programmer's frustration with the game's development and his colleagues.
The speaker concludes by discussing the "hidden character" in "Resident Evil 4", which was created by a programmer named David Wright. The message expressed Wright's frustration with the game's development and his colleagues. The speaker also discusses the "hidden message" in "Tetris", which was created by a programmer named K.N. The message expressed K.N.'s frustration with the game's development and his colleagues.
Here are the key facts extracted from the text:
- The text is about hidden messages, secrets, levels and videos in video games.
- The text mentions 15 different video games, such as Bioshock, Resident Evil, Halo and The Witness.
- The text provides examples of how to access or find the hidden content in each game, such as entering codes, examining objects, playing modes or waiting for a long time.
- The text also explains the reasons or contexts behind some of the hidden content, such as censorship, bugs, jokes, anger, gratitude or creativity.
- The text uses a lot of informal language, slang and abbreviations, such as "ok", "lol", "wtf", "yakuza" and "msx".
- The text is divided into sections with numbers and titles for each game, such as "number 15: Bioshock 2" and "number 1: Halo 2".
- The text is based on a YouTube video transcript from a channel called "Curiosities".
Some possible additional facts are:
- The text contains some spoilers for the games it mentions, such as the identity of Atlas in Bioshock or the ending of The Witness.
- The text uses some images and music to illustrate or enhance the content, such as screenshots of the games, photos of developers or characters, and songs from Karate Kid or Pac-Man.
- The text sometimes compares the differences between the versions of the games in different regions or platforms, such as Japan, Germany or Nintendo.
- The text sometimes expresses the opinions or preferences of the author or the video creator, such as liking or disliking certain games, modes or features.