Here is a concise summary of the provided text, which appears to be a transcript of a gaming video with a challenge and commentary:
**Summary:**
* The host introduces a new **Friv video game challenge** on their channel, with a unique gameplay setup.
* **The Challenge:** Earn diamonds by playing the game, with a specific goal:
+ Reach a target number of **likes** (initially 200,000, later increased to 250,000 and then discussed in relation to 315,000).
+ Complete a **game session with bots** to secure the account and win **diamonds**.
* **Rules and Incentives:**
+ Three non-cumulative attempts to achieve the goal.
+ The host offers **3000 diamonds** for completing a specific task, with increasing rewards for higher achievements.
* **Gameplay Commentary:**
+ The host provides live commentary while playing, discussing strategies, risks, and outcomes.
+ They reflect on their performance, mentioning successes and failures throughout the game.
* **Outcome:**
+ The host achieves a significant diamond reward (approximately **36,500 diamonds**, with 3,500 more needed to reach this target).
+ The video ends with the host concluding the challenge and thanking the audience.
Here are the extracted key facts, each with a number and in short sentences, excluding opinions:
1. **Game Goal**: Reach 200,000 likes for a video.
2. **Alternative Goal**: If not reached, aim for 250,000 likes for the second part of the video.
3. **Gameplay Rule**: Players have three non-cumulative opportunities to play.
4. **Game Mode**: The game mode is "qualifying".
5. **Diamond Reward**: Winning the game is worth 3,000 diamonds.
6. **Bot Gameplay Limit**: When playing with bots, the maximum achievable is 2015 (units unspecified).
7. **No Limit Without Bots**: There is no limit to what can be achieved without playing with bots.
8. **Challenge Stakes**: Losing the first two attempts, the third attempt is worth 3,000 diamonds.
9. **Account Requirement**: To secure an account, a player must win a game against bots.
10. **Initial Attempt Outcome**: The first lost attempt resulted in a score of 78.
11. **Specific In-Game Action**: A player, Havana, took a big risk and earned 4,000 fixed diamonds.
12. **Coin Value Mentioned**: A 500 coin is mentioned in the context of not being voted on.
13. **Gameplay Statistic**: A player, unspecified, killed 75 and had 770 variations in encounters.
14. **Final Score Mentioned**: A final score of 20,000 diamonds was mentioned, with 16,000 more needed to reach 36,500.
15. **Additional Diamonds Needed**: 3,200 more diamonds were needed to recharge up to 36,500, later corrected to 3,500.
16. **Final Target**: The target is to reach 36,500 diamonds.