я нашел ЕГО в Поппи Плейтайм 3 #6 Poppy Playtime Chapter 3 - Summary

Summary

The narrator, Windy, is playing the game Poppy Playtime 3, specifically the Cement Plant chapter. They recall the previous episode where they escaped from a creature called DD and learned that the creatures, known as Napa, can climb inside others and control them.

As Windy navigates the game, they encounter various obstacles and characters, including a mysterious figure named Kat, who seems to be the main antagonist. They also stumble upon a hidden room with a cassette player and a message that mentions the "Hour of Joy" protocol, which seems to be a warning about an unknown threat.

Windy continues to explore the facility, finding clues and solving puzzles to progress through the game. They encounter more creatures, including a kangaroo-like monster, and find a room with a logbook belonging to a character named Eliot Ludwig.

Throughout the gameplay, Windy provides commentary and insights, sharing their thoughts on the game's story and mechanics. They also mention their walkthrough of another game, "The Traveler," and encourage viewers to subscribe to their channel and leave comments.

The gameplay ends with Windy being dragged away by an unknown force, and a mysterious figure looking at them, revealed to be Eliot Ludwig. The narrator concludes the episode by thanking viewers and inviting them to subscribe to their channel for future content.

Facts

Here are the key facts extracted from the text:

1. The narrator is playing a game called "Popy Playtime 3 Cement Plant".
2. The narrator has already played previous parts of the game with their friends.
3. In the previous episode, the narrator and their friends ran away from a character named DD.
4. The kids in the game are creatures that can climb inside others and control them.
5. The narrator sees a character named Cat Napa worshiping a prototype.
6. The prototype is a superhero who saved Cat Napa.
7. The prototype lost its freedom to save Cat Napa.
8. The narrator receives a new key to access a new area.
9. The narrator must start a generator and insert a cord into a connector to complete a mission.
10. The narrator is warned to beware of a character named Sofa.
11. The narrator enters a playhouse that is the lair of the kids.
12. The narrator sees an altar with toys impaled on it.
13. The narrator finds a cassette tape with a message from a character named Mr. Ludwig.
14. The message warns of an unknown force and instructs staff to evacuate the area.
15. The narrator enters a subway tunnel to reach the director's office.
16. The narrator meets a character named Stella Greber, who wants to live forever.
17. The narrator sees a door with a password that must be entered to access the next area.
18. The narrator finds a room with a gas mask and a riddle that must be solved.
19. The narrator uses a jumper to access a new area.
20. The narrator sees a character named Eliot Ludwig, who is looking at them.
21. The narrator remembers working with children as a teacher or mentor.
22. The narrator is told to get out of the shelter or they will end up sleeping.

Note that some of these "facts" may be part of the game's storyline or narrative, and may not be objective facts in the classical sense.