In summary, the speaker discusses the recent changes to Unity's licensing and fee structure. The key points include:
1. Unity has introduced a new fee structure that only applies to games developed with the next LTS (Long Term Support) version of Unity, starting with the next LTS release. This change means no retroactive fees for existing games.
2. Unity has made several positive changes based on community feedback. These changes include a 2.5% revenue cap, self-reporting of installs and engagement data, and the ability to remove the "Made with Unity" splash screen in the free version.
3. Unity's personal plan now allows developers to earn up to 200k in revenue before upgrading to Unity Pro, and the online requirement for the personal plan has been changed to 30 days while offline.
4. The speaker provides examples to show that the new fee structure is fair and primarily targeted at very successful games, with no fees for smaller indie developers.
Overall, the speaker is pleasantly surprised by these changes and believes Unity has made significant improvements to its licensing and fee policies, addressing many concerns from the developer community.
Sure, here are the key facts from the provided text:
1. Unity has introduced an official update with significant changes.
2. The update only applies to games made with the next LTS (Long-Term Support) version of Unity, not retroactively.
3. The update includes a clear terms of service (TOS) system, where TOS stays fixed to the Unity version you're using.
4. Unity is republishing the GitHub repository for tracking TOS changes.
5. Unity is willing to sacrifice short-term profits to regain trust and do the right thing.
6. Developers can choose which terms they want to stick to, depending on their preferences.
7. The update includes a 2.5% revenue cap, preventing excessive fees for low-earning games.
8. Developers can self-report data for fee calculations, promoting transparency and trust.
9. There is no runtime fee on Unity Personal, and the personal plan has a revenue limit of $200,000.
10. Unity has introduced a calculator to help developers determine their fees based on revenue and downloads.
11. The update allows developers to remove the "Made with Unity" splash screen with the free version.
12. Unity now has a clear incentive to improve the engine to convince users to upgrade to the version with the fee.
These facts summarize the key points from the text without including opinions.