NO WAY IT ENDS LIKE THAT | Little Nightmares 2 - Part 5 (END) - Summary

Summary

The recording is of a gamer's playthrough of the video game "Little Nightmares 2". They start the game with a newfound superpower and explore the world, commenting on the game's art style, sound design, and mechanics.

Throughout the playthrough, the gamer encounters various obstacles, creatures, and puzzles, often expressing confusion, excitement, and frustration. They also make connections between the game's story and the first "Little Nightmares" game, speculating about the plot and characters.

As they progress, the gamer begins to piece together the game's narrative, discussing the themes of distortion, stretching, and the mysterious tower. They also mention the game's possible connections to the first game and speculate about the fate of the characters.

After completing the game, the gamer reflects on their experience, praising the game's art style, sound design, and polish. They also express their desire for a third game in the series, despite the developers stating that they are done with the franchise.

The recording concludes with the gamer thanking their viewers, recommending other games, and teasing their next playthrough series.

Facts

1. The player starts as a character with superpowers.
2. The character is in a hallway that they have seen before.
3. The character is excited to see what's going on and what it's all about.
4. The player hears music in the background.
5. The character sees a building with an eye above the door.
6. The character enters the building and finds a room with swirly, whirly cabinets.
7. The character hears music and sees a Lotus symbol.
8. The character meets a character named Six.
9. Six is an absolute monster.
10. The character is trying to figure out what happened to Six.
11. The character sees a building with a signal that everything is stretched towards.
12. The character enters the building and finds a room with distorted and stretched objects.
13. The character sees a wall with an eyeball.
14. The character meets a character with a bag over their head.
15. The character is trying to figure out what happened to the character with the bag over their head.
16. The character sees a picture of a thing with a chimney on top.
17. The character realizes that the picture is of the mall from the first game.
18. The character is trying to figure out how the two games are connected.
19. The character sees a character with long arms staring at a TV.
20. The character realizes that the character with long arms is the same as the character they played as in the first game.
21. The character is trying to figure out what happened to the character after the first game.
22. The character sees a tower and wonders what it is and what it's causing.
23. The character is trying to figure out why everyone is hypnotized by the TVs.
24. The character realizes that the game is a prequel to the first game.
25. The character is trying to figure out what happens to Six after the game.
26. The character loves the art style and sound design of the game.
27. The character is excited for whatever the developers make next.
28. The character thinks that the game is too short and wants to see more.
29. The character loves that the game doesn't overstay its welcome.
30. The character recommends watching the first game and other games like Insight and Limbo.