The content appears to be a transcript of a video game development vlog, where the creator shares their experience in making a "Flipboard" game, inspired by a YouTube comment. They explain the process of creating the game, including designing the character, programming the gameplay, and testing it.
Initially, the game had some issues, such as the character falling due to gravity and not being able to jump properly. The creator fixed these problems and added features like collision detection and sound effects.
As the game progressed, the creator added more features, such as a scoring system, a victory screen, and a multiplayer mode. They also created a time system and a code that allowed the game to generate pipes in random places.
The creator tested the game with friends, who provided feedback and suggestions. They also created a final version of the game with improved features and a more polished gameplay.
Throughout the video, the creator shares their thoughts and experiences, including their mistakes and successes. They also promote a programming course, encouraging viewers to take a look if they're interested in game development.
Overall, the video provides an insight into the game development process, from concept to completion, and offers tips and advice for those interested in game development.
Here are the key facts extracted from the text:
1. The author lost their data when they had to change their PC.
2. The author damaged their studio HD.
3. The author had an idea to make a copy of a flip board.
4. The author asked the YouTube community for ideas.
5. The author found a comment suggesting to make a "Be Movie" flipboard game.
6. The author started working on the game by programming images of characters.
7. The author used a course to learn programming.
8. The course provided lifetime access to documents and updates.
9. The course offered support and a professional certificate.
10. The author added sound effects and special effects to the game.
11. The author programmed pipes to appear at random places on the screen.
12. The author added a time system to the game.
13. The author tested the game with 18 players.
14. The author created a code to leave the pipes where they were applied.
15. The author did a final test of the game with a larger group of players.
16. The author encountered issues with the game, including players not being able to see themselves on the screen.
17. The author fixed the issue by highlighting pipes in unexpected places.
18. The game was completed and had more than two possible players.
19. The author had fun playing the game and thought it was an interesting experience.
20. The author thanked everyone who believed in the project and suggested that anyone interested in making better games should take a look at the course they used.