The creator of Yandere Simulator discusses the game's development and the protagonist, Yandere Chan. Initially, the creator designed Yandere Chan to be a blank slate with no personality, backstory, or emotions to avoid complaints from players. However, this decision has ironically led to complaints about her emotionless nature.
The creator explains that Yandere Chan's lack of emotions is not a mental illness, but rather a condition that makes her feel alive only when she is with her love interest, Senpai. The creator also explores alternative characterizations for Yandere Chan, such as a girl who has felt an unfulfilled craving her entire life, which is satisfied by Senpai's presence.
The creator notes that Yandere Chan's personality is shaped by the player's choices and that the game will have a mix of simple and complex characters. The development process involves refining and polishing ideas based on community feedback.
The creator also discusses other characters in the game, such as Kisana, who is being reworked from an arrogant character to a regal and elegant one with a sharp tongue. The creator emphasizes that the game development process is iterative and that few things are set in stone, encouraging players to provide feedback and suggestions.
Here are the key facts from the text:
1. The creator of the game Yandere Simulator quit their job at a video game company in July 2013 to become an independent game developer.
2. The creator came up with many game ideas in 2013 and 2014 and pitched them to various message boards.
3. The creator found it frustrating that discussions about their game ideas often focused on the story and characters rather than the gameplay.
4. When the creator first showed off Yandere Simulator, the threads about it were extremely successful, with many people suggesting cool gameplay mechanics and being excited about the project.
5. However, when the creator started creating story cutscenes, the discussion shifted to complaining about the protagonist and premise.
6. The creator decided to make the main character, Yandere-chan, a blank slate with no past, backstory, interests, hobbies, or personality.
7. The creator chose not to give Yandere-chan a real name for 18 months, instead calling her "Yandere-chan".
8. The creator made Yandere-chan completely customizable to avoid complaints about her design.
9. The word "yandere" comes from the Japanese words "yanderu", meaning "to be mentally ill", and "daru", meaning "to be lovestruck".
10. Yandere-chan does not have a mental illness or any real-world condition that actually exists.
11. The creator did not want to provide a reason for why Yandere-chan is emotionless or why Senpai is able to unlock her emotions.
12. The creator did not expect Yandere Simulator to become popular and thought that only a few people would play it.
13. The creator's original intention was to work on the game for about 8 months and release it with a simple story.
14. The creator is considering changing Yandere-chan's backstory and personality, but is hesitant to do so due to the game's existing fanbase.
15. The creator has come up with a backstory for Yandere-chan's mother and an origin for the strange condition that runs in their family.
16. The creator has also come up with an overarching story that goes beyond just Yandere-chan and involves a wider cast of characters.
17. The creator intends to deliver a good story despite Yandere-chan's simplicity.
18. The game's characters will have distinct personalities, and some will be simple, while others will be complex.
19. The creator is open to feedback and suggestions from the community and is willing to refine and polish their ideas.