I get stoned. - Summary

Summary

The recording appears to be a gamer's play-by-play commentary as they play a horror game. The player is trapped in an abandoned bunker and is trying to find a way out. They discover cryptic notes and clues, and the environment seems to be changing and becoming more menacing. The player experiences jump scares and is frightened by the game's events. Throughout the recording, the player expresses fear, frustration, and sometimes amusement at the game's twists and turns. The game seems to be inspired by the style of Alan Wake, and the player praises its effective use of sound and atmosphere to create a scary experience.

Facts

Here are the key facts extracted from the text:

1. The narrator flees a thunderstorm and takes shelter in an abandoned bunker.
2. The door to the bunker closes behind them, and they discover it is locked.
3. The narrator finds a diary belonging to Josh Walker, who also took shelter in the bunker.
4. The narrator searches the bunker for a key to unlock the door but is unable to find one.
5. They discover a coffee cup that has been moved, suggesting that someone else may be in the bunker.
6. The narrator finds a note that suggests someone is playing a prank on them.
7. They discover a locker with a key inside, but it doesn't fit the door.
8. The narrator finds a note that suggests they are not alone in the bunker.
9. They discover a picture with a face on it that appears to be moving.
10. The narrator finds a journal entry from someone who claims to have been betrayed by a person named Diana.
11. The narrator hears strange noises and discovers that the layout of the bunker has changed.
12. They find a door that is now locked and discover a note that suggests they are being punished for something.
13. The narrator finds a picture with a key on it and discovers that the key fits a door in one of the rooms.
14. The narrator is unable to move and becomes a statue.
15. A voice welcomes the narrator to the bunker, and they become one of the "spat cheeks."