The Lost Fear - Summary

Summary

Mark BL plays a horror game, specifically the Lost Fear game. He starts by interacting with the game's main menu, where a monster is present, and then proceeds to play the game. Throughout the playthrough, Mark BL provides commentary and reactions to the game's environment, puzzles, and scares.

He often expresses his dislike for certain horror game cliches, such as narrow hallways and hospital gurneys, but praises the game's attention to detail and immersive atmosphere. Mark BL also interacts with his chat, acknowledging their comments and jokes.

As he progresses through the game, Mark BL encounters various obstacles and puzzles, including a room with a "credenza" (a piece of furniture that seems to unnerve him) and a hallway with a series of gurneys. He eventually solves the puzzles and progresses through the game.

The playthrough ends with Mark BL escaping the game's environment and providing a final commentary on the game. He praises the game's ability to scare him and thanks the game's creator, Vasco, for making the game. Mark BL then promotes his channel and invites viewers to watch more horror game playthroughs.

Facts

Here are the key facts extracted from the text:

1. The narrator's name is Mark BL.
2. Mark is playing a horror game called "The Lost Fear".
3. The game has a main menu with a monster.
4. The game starts immediately after pressing play, without a loading screen or introduction.
5. The game has a dark atmosphere and narrow hallways.
6. The narrator is interacting with the game using a mouse or keyboard.
7. The game has a puzzle involving birds flying in different directions.
8. The narrator solves the puzzle by entering the correct sequence of directions (East, North, West, South).
9. The narrator encounters a credenza, which they find terrifying.
10. The game has a lot of jump scares and creepy sounds.
11. The narrator is edited by someone named Lixian, who adds screams and other sounds to the gameplay.
12. The game has a room with gurneys, which the narrator finds unsettling.
13. The narrator likes the sound of screaming, but thinks it's a common horror game trope.
14. The game has a magical chair that can teleport the player.
15. The narrator breaks a chair to progress through the game.
16. The game has multiple rooms and paths to explore.
17. The narrator solves a problem by breaking a chair.
18. The game has a final message that says "Soon you'll be one of them".