This is a humorous, satirical guide to anime conventions, covering topics such as:
* Budgeting and cost (warning that conventions can be expensive)
* Social etiquette (e.g. asking permission before taking photos of cosplayers)
* Convention activities (e.g. dealer's room, panels, gaming room, artist alley)
* Food and living habits (e.g. surviving on pizza, burgers, and instant ramen)
* Interacting with non-convention attendees (e.g. being considerate of "normal" people in the hotel or venue)
* After-hours activities (e.g. raves, drinking)
* Post-convention blues (e.g. feeling depressed when returning to normal society)
The guide is written in a tongue-in-cheek style, with exaggerated warnings and humorous observations about the convention experience.
Here are the key facts from the text:
1. Anime conventions can be expensive.
2. Budgeting is important when attending an anime convention.
3. Rooming with friends can help reduce costs.
4. Convention badges can be picked up the day before the convention starts.
5. Large conventions may have long lines for badge pickup.
6. Cosplayers are people who dress up in costumes and may have their own personalities and emotions.
7. It's considered polite to ask a cosplayer for permission before taking their photo.
8. Conventions often have a dealer's room where attendees can buy merchandise.
9. The dealer's room can be very crowded, especially at large conventions.
10. Conventions may have panels, which are discussions or presentations on various topics.
11. Panels may allow attendees to ask questions.
12. Conventions often have an artist alley where attendees can buy artwork and other creations from independent artists.
13. Gaming rooms are common at conventions, where attendees can play video games.
14. Conventions may have after-hours activities, such as raves or karaoke.
15. Food options may be limited at conventions, and attendees may need to choose between attending events or eating meals.
16. Conventions can be physically and emotionally exhausting.
17. The post-convention blues are a common phenomenon where attendees feel depressed or sad after the convention is over.
18. Conventions can be a social experience, and attendees may make new friends or connections.
19. Conventions can be expensive, and attendees may need to budget carefully to avoid financial difficulties.
20. The "wee Boltzmann law" is a humorous concept that describes the inverse relationship between the distance from the convention center and the density of "weebs" (anime fans).