The speaker is playing a game where they interact with a character named Shinobu, who seems to be a young girl with supernatural abilities. The speaker is nervous and uncomfortable with the interactions, often commenting on how creepy they find the situation.
The speaker tries to give Shinobu a bath, which involves filling the bathtub with water, washing her hair, and using a soap bar. However, the speaker struggles with the game mechanics and often makes mistakes, such as grabbing the soap incorrectly or trying to hand Shinobu a towel in an awkward way.
After the bath, the speaker tries to put Shinobu to bed, but she doesn't want to sleep. The speaker then takes Shinobu for a "walk" around the room to tire her out, which ultimately works. The speaker offers Shinobu a doughnut as a reward for going to bed, and she finally falls asleep.
The speaker then comments on how they can pick up lanterns and go for a night walk, but decides not to because they're unsure of what to do next. The video ends with the speaker asking viewers if they want to see more of the "Shinobu project" and if they have any suggestions on what to do next.
1. The game features a character named Shinobu.
2. The player must guide Shinobu through various activities, such as taking a bath.
3. To initiate the bath, the player must lead Shinobu into the bathroom and point at the bathtub.
4. The bathtub's water temperature can be adjusted by adding hot or cold water.
5. The player can interact with Shinobu by washing her hair.
6. The player must use soap to wash Shinobu's hair, which can be found under the bathtub.
7. After washing Shinobu's hair, the player must dry her with a towel.
8. Shinobu can be made tired by taking her for a walk.
9. When Shinobu is tired, the player can guide her to bed.
10. The player can give Shinobu a doughnut before bed.
11. Shinobu will sleep for an unknown amount of time.
12. The player can pick up lanterns while Shinobu is sleeping.
13. The game allows the player to interact with the environment in various ways, such as opening doors and moving objects.