The author is creating a virtual city using a map tool, starting with a budget of 8,000 reais. They name the city "Siri" after the city in the Green Arrow comic books. The author begins building houses, which increase the city's population, and then adds stores, roads, and other features to make the city more realistic and functional.
As the city grows, the author unlocks new buildings and features, including a hospital, hotel, gas station, and train tracks. They also add decorations such as trees, benches, and gardens to make the city more visually appealing.
The author's goal is to create a thriving city with a large population and a strong economy. They provide a tour of the city, pointing out various features and explaining their thought process behind the design choices.
Throughout the process, the author is mindful of their budget and the need to balance spending with the need to attract more people to the city. They also mention the ability to visit other players' cities and the option to purchase in-game currency with real money.
Ultimately, the author is proud of their city and hopes to continue developing it, adding more features and attractions to make it the best it can be.
Here are the key facts extracted from the text:
1. The narrator is creating a city in a game.
2. The city's name is Siri, inspired by Green Arrow's city in comic books and TV series.
3. The narrator starts with 8,000 reais (Brazilian currency) to build the city.
4. The city begins with a single blue house, which adds one person to the population.
5. Each new house or building increases the population.
6. The narrator builds various structures, including stores, roads, sidewalks, and a hospital.
7. The city has a barbershop, a coffee shop, a gym, and a supermarket.
8. The narrator can buy coins to speed up progress, but it costs real-life money.
9. The city has a stop sign, traffic lights, and a gas station.
10. A train track is built, and a train appears.
11. The narrator adds trees, benches, and gardens to the city.
12. The city has a bank, which is essential for its growth.
13. The narrator aims to increase the population to 700 people to unlock new buildings and factories.
14. The city has a hotel with a pool on the top floor.
15. The narrator can visit other players' cities and see their progress.
16. The game allows the narrator to save progress and continue building the city later.
17. The narrator's city has over 300 people living in it.
18. The city has a statue of liberty and a variety of decorations.
19. The narrator can put up posters and signs to decorate the city.
20. The game has a day-night cycle and weather effects.