Judge! | Te la Cuento - Summary

Summary

Seven strangers, each representing one of the seven deadly sins, are trapped in a room and forced to play a game to determine who will be the last one standing. The rules of the game are that each player must vote for the person they believe has committed the worst crime, and the person with the most votes will be eliminated. As the game progresses, the players begin to turn on each other, and alliances are formed and broken. The game takes a surprising turn when the players discover that their votes are being influenced by an outside force, and that the true purpose of the game is not what they initially thought. In the end, only one player remains, but their fate is left uncertain as the game's outcome is determined by the votes of an unknown audience.

Facts

Here are the key facts extracted from the text:

1. Seven strangers are locked in a room and must play a game to survive.
2. The game involves voting for the person who has committed the most serious crime.
3. The person with the most votes is eliminated.
4. The game is played in rounds, with a time limit for each round.
5. The players are tied to tables and wear masks with cameras on them.
6. The players do not know each other's identities or how they got there.
7. The game is controlled by an unknown entity that provides rules and information through screens.
8. The players can see each other's stories and crimes through videos on the screens.
9. The players can form alliances and make deals with each other.
10. The game is designed to test the players' morals and values.
11. The players are given a limited amount of time to vote in each round.
12. If a player is eliminated, they die.
13. The game continues until only one player is left.
14. The winner of the game is the last player standing.
15. The players are unaware of the true purpose of the game or who is behind it.
16. The game takes place in a mysterious location with cameras and screens everywhere.
17. The players can try to escape, but the doors are locked and the room is designed to prevent escape.
18. The players can use tools and objects found in the room to try to escape or gain an advantage.
19. The game is influenced by outside factors, including votes from unknown people watching the game.
20. The winner of the game is ultimately decided by a vote from the outside observers.