The video discusses the "Monk" character in Clash Royale, a new unit with a unique ability that reflects projectiles and deals massive damage every third hit. The Monk's ability can be activated for one elixir, which deflects all projectiles towards the nearest Princess Tower. However, it does not deflect certain types of attacks, such as poison damage, lightning, or zap.
The video showcases various interactions between the Monk and other units, demonstrating his strengths and weaknesses. For example, he can effectively counter ranged units, but melee units like mini Pekka and Lumberjack can counter him easily. The video also highlights some interesting interactions, such as the Monk's ability to reflect the Fisherman's Hook and the Ice Wizard's slow attack.
The Monk's ability to reflect projectiles makes him a strong defensive unit, but he can be countered by units that don't rely on projectiles, such as melee units or units with area-of-effect attacks. The video concludes by listing some of the Monk's counters, including Electro Wizard, Zappies, and Barbarian Barrel.
Here are the key facts extracted from the text:
1. The Monk has a 1.8 tile knockback that knocks back every single ground unit it touches.
2. The Monk's ability takes one second to activate and one second to cast.
3. The Monk's ability reflects all projectiles when activated.
4. The Monk's ability deflects all spells and projectile spells towards the nearest Princess Tower.
5. The Monk's ability does not reflect lightning, zap, freeze, or poison damage.
6. The Monk's ability can deflect Fireball, Log, and the Ice Wizard's slow attack.
7. The Monk's ability can deflect the Fisherman's Hook.
8. The Monk's ability does not reflect the Goblin Drill or a Miner, even if it crosses underground.
9. The Monk's ability can deflect a Bomb Tower.
10. The Monk's ability can deflect a Ram Rider's charge.
11. The Monk's ability can deflect Snare's damage.
12. The Monk's ability does not reflect the Bandit's Dash.
13. The Monk's ability can knock back a Giant.
14. The Monk's ability can counter a Golem, but requires additional support.
15. The Monk's ability can counter an Inferno Dragon, but only if activated at the right time.
16. The Monk's ability can counter a Mega Knight, but only if activated at the right time.
17. The Monk's ability can counter a Battle Healer.
18. The Monk's ability can counter a Healer Spirit.
19. The Monk's ability can counter a Firecracker.
20. The Monk's ability can counter a Fisherman.
21. The Monk's ability can counter an Ice Wizard.
22. The Monk's ability can counter a Bowler.
23. The Monk's ability can counter a Mega Minion.
24. The Monk's ability can counter a Goblin Barrel.
25. The Monk's ability can counter a Barbarian Barrel.
26. The Monk's ability can counter a Minion.
27. The Monk's ability can counter a Bats.
28. The Monk's ability can counter an Electro Wizard.
29. The Monk's ability can counter a Pekka.
30. The Monk's ability can counter a Mini Pekka.
31. The Monk's ability can counter a Royal Hogs.
32. The Monk's ability can counter a Royal Giant.
33. The Monk's ability can counter a Dark Elixir Golem.
34. The Monk is vulnerable to melee units like Guards, Pekka, and Mini Pekka.
35. The Monk is vulnerable to units that throw projectiles, like the Electro Wizard.
36. The Monk is vulnerable to units that have a long-range attack, like the Prince.
37. The Monk's ability can be countered by units that have a lot of health, like the Golem.
38. The Monk's ability can be countered by units that have a lot of damage, like the Inferno Dragon.