So I made a "nightmare" Difficulty in Minecraft... - Summary

Summary

A Minecraft player has created a custom difficulty called "Impossible" that makes the game extremely challenging. The changes include:

* Lava instantly killing the player upon contact
* Torches turning off after 20 seconds
* Skeletal aimbot and incendiary arrows dealing double damage
* Fire never extinguishing on its own
* Endermen and Zombie Pigmen always being aggressive
* Pigs turning into signs
* Food bar depleting quickly, and eating meat causing damage
* Inventory sorting causing items to move around
* Bow shots being inaccurate
* Portals requiring more obsidian to build
* Water buckets having a 5% chance of spilling when taking damage
* Blazes being overpowered in the Nether
* Water in cauldrons disappearing quickly
* The Ender Dragon's healing crystals spawning aggressive mobs when broken

The player also changed the game mechanics to make it more difficult, such as increased damage from falling, blindness and slowed mining when taking damage, and a moon-like gravity in The End. Beating the game with these changes will reveal a secret dialogue and a trophy.

Facts

Here are the key facts extracted from the text:

1. The creator has made two custom difficulties in Minecraft, called "Impossible."
2. In these difficulties, lava instantly kills the player.
3. Torches turn off automatically after 20 seconds.
4. Warm biomes are not fun with armor.
5. Nether skeletons have "crazy aimbot" and incendiary arrows that deal twice the damage.
6. Fire never goes out on its own.
7. Endermen and zombie pigmen are always angry when the player is close.
8. Pigs turn into signs for no reason.
9. The player's food bar is now restricted to vegetarian options only.
10. Eating meat will damage the player.
11. Cooking animals on fire results in burnt meat.
12. Dried kelp can be eaten without taking damage.
13. Falling from a height of four blocks now deals 4 damage.
14. The player's inventory is now half full of cobblestone, weighing them down.
15. Sleeping does not skip nighttime, and the player will wake up to a nightmare.
16. Mobs can spawn during the player's sleep.
17. Arrows shot from a bow now go wonky and unpredictable.
18. Portals no longer work as they used to; they now require a 4x4 block of obsidian to function.
19. The nether has been revamped, with blazes now being overpowered.
20. Blazes can no longer be dodged, and water in cauldrons disappears quickly.
21. Water buckets have a 5% chance of spilling when the player takes damage.
22. In the end, the player will experience moon gravity, slowing their movement.
23. Mining blocks is now more difficult due to the reduced gravity.
24. Outrunning endermen is no longer an option.
25. Wearing armor will make endermen angry, even if the player has an invisibility potion.
26. Breaking the ender dragon's crystals will spawn new mobs that are hostile towards the player.
27. These mobs will stick around the towers, even if the player tries to escape.
28. The creator spent over a month making these custom difficulties.
29. The project is a culmination of all the "impossible" difficulties created by the author.