Two couples, Luiz and his partner, and Giovani and his partner, participate in a challenge to create an invention that allows them to breathe underwater. The goal is to stay underwater the longest and win a lunch at a luxury restaurant. Each couple must come up with two inventions.
The video shows the couples brainstorming, testing, and refining their ideas. Luiz's partner comes up with an idea to use a bucket with a pipe to breathe, while Giovani's partner tries to copy their idea but fails to execute it.
In the end, Luiz's invention works, and he is able to stay underwater for 12 seconds. Giovani's invention fails, and he is not able to breathe underwater. Luiz and his partner win the challenge and enjoy a romantic lunch at the luxury restaurant.
Throughout the video, the couples engage in playful banter and teasing, adding a lighthearted and entertaining tone to the challenge.
Here are the facts extracted from the text:
1. The participants are trying to create an invention to breathe underwater.
2. They are using materials found in a mansion to create their inventions.
3. Each couple needs to make two inventions.
4. The prize for the challenge is lunch at a Top Luxury Restaurant.
5. The participants are not allowed to use money as a prize.
6. The challenge is to stay underwater for as long as possible while using the inventions.
7. The participants are using various materials such as pipes, buckets, and cardboard to create their inventions.
8. One of the participants, Luiz, is working on an invention using a pipe and a bucket.
9. Another participant, Felipe, is working on an invention using a cardboard box.
10. The participants are testing their inventions in a pool.
11. One of the inventions is called the "ice capsule."
12. The participants are using oxygen to breathe while underwater.
13. The challenge is timed, and the participant who stays underwater the longest wins.
14. The winner of the challenge gets to have lunch at the Top Luxury Restaurant.
15. The participants are required to follow certain rules, including not using money as a prize.
16. The participants are allowed to use any materials found in the mansion to create their inventions.
17. The challenge is being recorded and shared on social media.
18. The participants are encouraged to like and subscribe to the channel.
19. The participants are competing in teams, with each team consisting of two people.
20. The challenge is being judged by a third party, who will determine the winner.