Halo 2: Multiplayer Evolved - Summary

Summary

The video discusses the development and impact of Halo 2, a first-person shooter game developed by Bungie. The game's development was challenging, with the team facing a tight deadline and having to scrap their initial graphics engine. Despite these challenges, Halo 2 was a huge success, selling 2.4 million copies in its first 24 hours and becoming the highest-grossing entertainment product at the time.

The game's multiplayer mode was a major innovation, introducing a matchmaking system, ranking system, and online play that set the standard for future console shooters. The game's competitive community was active, with players discovering glitches and techniques that added depth to the game.

Halo 2's impact extended beyond the gaming community, with its multiplayer mode helping to establish Xbox Live as a major online gaming platform. The game's esports scene was also a significant development, with Halo 2 being one of the first games to be featured in televised competitive gaming events.

Overall, the video highlights Halo 2's importance in the gaming industry, both in terms of its innovative gameplay and its impact on the development of online gaming and esports.

Facts

Here are the key facts extracted from the text:

1. Bungie developed a game called Halo 2.
2. Halo 2 was the sequel to Combat Evolved.
3. The game was released on November 9th, 2004.
4. Halo 2 sold 2.4 million copies in the first 24 hours.
5. The game was the highest-grossing entertainment product at the time of its release.
6. Microsoft commissioned an alternate reality game called "I Love Bees" to promote Halo 2.
7. The game's multiplayer mode was a major innovation in console gaming.
8. Halo 2 introduced a new matchmaking system that used a playlist system.
9. The game had a ranking system that matched players based on skill level.
10. Bungie integrated Xbox Live functions into the game itself.
11. Halo 2 was a dominant force in online gaming until the launch of Halo 3 in 2007.
12. The game was involved in the MLG pro circuit of 2006 and was one of the first big televised events for competitive gaming.
13. Halo 2 was a major innovation in console gaming, transitioning FPS gameplay online.
14. The game's campaign was more cinematic than its predecessor, with more elaborate cutscenes and gameplay set pieces.
15. The game introduced a new playable character, the Arbiter.
16. The game had a cliffhanger ending, which was a result of cuts and changes made during development.
17. The game's original story was meant to be the entirety of Halo 2 and Halo 3 in one game.
18. The game's graphics engine had to be scrapped and rebuilt from scratch due to technical issues.
19. Bungie's ambition had gotten the best of them, and the studio was racing against the clock to develop the tech needed for the game.
20. The game's soundtrack was composed by Martin O'Donnell and Michael Salvatore.