Two YouTubers, Ethan and Jordan, test out Minecraft traps created by 100 players. They navigate through 100 levels, each with a unique trap, and try to survive. The traps range from simple pitfalls to complex contraptions involving redstone, TNT, and mobs. The duo often fails to survive, but they provide humorous commentary and analysis of the traps. They also encounter a few "fake traps" designed to psych them out. Eventually, they reach the final level, which features a challenging trap that requires them to work together to survive.
Here are the key facts extracted from the text:
1. 100 Minecraft players were invited to build their best track from level 1 to level 100.
2. The players were tasked with surviving the traps set by the builders.
3. The traps were designed to be challenging and creative.
4. Some traps were simple, while others were complex and required investigation.
5. The players encountered various obstacles, including lava, water, and mobs.
6. Some traps were designed to trick the players into thinking they were safe.
7. The players had to use their problem-solving skills to survive the traps.
8. The traps were designed by fans and were varied in complexity and creativity.
9. The players encountered a trap that used a fake water track to kill them.
10. One trap used a piston to push a slime block, which then activated another piston, releasing lava.
11. The players encountered a "grace trap" that wasted their time by making them break bamboo.
12. One trap used a complex system involving observer blocks, pistons, and lava to kill the players.
13. The players encountered a "quicksand" trap that pulled them down and killed them.
14. One trap used a single chest that was not trapped, but the surrounding area was designed to kill the players.
15. The players encountered a trap that used gladiators to attack them.
16. The final trap used a one-person trap that triggered only for one player.
17. The players encountered a psychological torture trap that used two doors, one light and one dark, to confuse them.
18. The players had to use their critical thinking skills to decide which door to choose.
19. The final trap was designed to insta-kill the players, and the builder was declared the winner.