Super Mario 64 was a groundbreaking game that revolutionized the gaming industry with its 3D graphics and gameplay. The game was developed by a team of 15 people, led by Shigeru Miyamoto, and took around 2 years to complete. The game's development began with a prototype where Mario and Luigi ran, jumped, and climbed in a 3D room made of LEGO-style blocks. The team focused on perfecting the control and camera system, which was a key element in the game's success.
The game was first shown to the public at the Shoshinkai fair in 1995 and was released in 1996 for the Nintendo 64 console. The game received widespread critical acclaim and is still considered one of the best games of all time. The game's influence can be seen in many subsequent 3D platformers, and it is credited with setting the standard for 3D gaming.
The game also had several hidden features and secrets, including a hidden Extra Life Mushroom, a glitch that allows players to create multiple copies of Mario's cap, and a secret message from the developers that can be accessed by collecting 120 Power Stars.
There are also several differences between the original Japanese version and the international versions, including changes to the music, sound effects, and graphics. The game was also re-released in Japan with compatibility with the Rumble Pak accessory, which added vibration feedback to the gameplay.
Overall, Super Mario 64 is a landmark game that pushed the boundaries of what was possible in video games and set the stage for the development of 3D gaming.
Here are the key facts extracted from the text:
1. Super Mario 64 was a revolutionary game that changed the gaming world.
2. It was the first game to feature polygonal graphics without edges.
3. The game was developed by a team of around 15 people, led by Shigeru Miyamoto.
4. The development of Super Mario 64 began with a prototype featuring Mario and Luigi.
5. The game's camera system was a key innovation, allowing the player to control the camera independently of Mario's movement.
6. The game features 193 animations for Mario's movements.
7. The game's soundtrack was composed by Koji Kondo.
8. The game was first shown to the public at the Shoshinkai fair in 1995.
9. The game was released on June 23, 1996, in Japan, and later in North America and Europe.
10. The game has sold over 11 million copies worldwide.
11. The game's success led to the creation of a new standard for 3D platformers.
12. The game features a variety of Easter eggs and secrets, including the ability to create multiple copies of Mario's cap.
13. The game's soundtrack features a variety of musical themes, including a version of the Super Mario Bros. underground theme.
14. The game has four different versions: the original Japanese release, the North American release, the European release, and the Shindō Pak Taiō version.
15. The Shindō Pak Taiō version features vibration support using the Rumble Pak accessory.
16. The game's development was influenced by a prototype presented by Argonaut Software in 1994.
17. The game's success led to the creation of a new genre of 3D platformers.
18. The game's soundtrack features a variety of sound effects, including the sound of the wind and the click of a camera shutter.
19. The game's Japanese version has some differences in sound effects and animations compared to the international versions.
20. The game's development team included Takashi Tezuka, Yoshiaki Koizumi, and Takumi Kawagoe.
These facts provide a brief overview of the game's development, features, and impact on the gaming industry.