The narrator, who refers to himself as the "bad guy," is playing a game where he has to complete various tasks. He starts by trying to lure a school policeman into a hole by blowing something up. He uses dynamite, which attracts the policeman, and then uses a jetpack to fly away.
The narrator then has to complete a task where he has to hook an adult to a rocket and launch it. He chooses a teacher and successfully launches the rocket, which lands at the school stadium.
The narrator then has to fight the policeman, who is trying to catch him. He uses a jetpack and a hulk bat to evade the policeman and eventually escapes.
The narrator then has to complete a task where he has to kidnap the school director. He uses a jetpack to fly to the director's office and kidnaps him, dropping him off on a tower.
The narrator then has to attack five nerds, but decides to soften the task and instead throws the director onto the tower.
The game ends with the narrator buying a new outfit and reflecting on the day's events.
Here are the key facts from the text:
1. The speaker is a self-described "bad guy" at school.
2. The speaker's goal is to gain a reputation as a bad guy.
3. The speaker is on their seventh day at school.
4. The speaker's first task is to undermine something to attract the school policeman.
5. The speaker uses a jetpack to fly around the school.
6. The speaker throws dynamite to blow something up and attract the policeman.
7. The speaker tries to hook an adult to a rocket.
8. The speaker ties a basketball player to a rocket and launches it.
9. The speaker needs to collect money to buy a new outfit.
10. The speaker kidnaps the school director and drops him off on a tower.
11. The speaker is tasked with attacking 5 nerds with a bow.
12. The speaker completes their tasks for the seventh day at school.
13. The speaker plans to buy a new outfit and change clothes in the next episode.