KAMLA #2 FULL GAMEPLAY (HORROR GAME) - Summary

Summary

The narrator is playing a horror video game where he has to defeat a character named Kamla, who is possessed by an evil spirit. The narrator is trying to extract the evil spirit from Kamla with the help of a Tantrik (a spiritual healer). The game is set in a mansion where the narrator has to find various items and solve puzzles to progress.

The narrator starts by filling a pot with water and then uses it to open a door. He then searches the mansion for Kamla, who is hiding in various places. The narrator finds a black magic doll and a letter that provides clues to defeat Kamla.

As the narrator progresses, he finds a code to open a suitcase, which contains a Hanuman Chalisa (a Hindu prayer book). He uses the Hanuman Chalisa to protect himself from Kamla's attacks.

The narrator then finds a plate, a camphor, and an urn, which are needed to perform a ritual to defeat Kamla. However, Kamla is getting closer, and the narrator has to hide and avoid her attacks.

In the final part of the game, the narrator finds a Kalash pot, which is needed to complete the ritual. He uses the Kalash pot to wash away Kamla's evil spirit, and she is finally defeated.

The game ends with a happy ending, and the narrator is relieved that he has defeated Kamla. However, the game ends with a cliffhanger, suggesting that a sequel, "Kamala 2," is coming.

Facts

Here are the key facts extracted from the text:

1. A narrator is playing a game where they have to defeat a character named Kamla.
2. Kamla is possessed by an evil spirit and has become a man-eating witch.
3. The narrator is trying to remove the evil spirit from Kamla with the help of a Tantrik.
4. The game is set in a mansion where Kamla lives.
5. The narrator has to find various items such as a bowl of salt, Ganga water, and a statue of Ganpati Baba to complete the game.
6. Kamla is trying to scare and kill the narrator throughout the game.
7. The narrator has to hide from Kamla in various places such as under the bed or in the cupboard.
8. The narrator has to solve a code to open a suitcase and find a key to unlock a door.
9. The narrator has to place a statue of Ganpati Baba in a temple to progress in the game.
10. The narrator has to find a Kalash pot and an incense stick to complete the game.
11. The game has a time limit of two days, and the narrator has to complete the game within that time.
12. The narrator finally defeats Kamla by taking out the evil spirit from her.
13. The narrator is revealed to be a Tantrik, and Kamla's family is happy that she has been freed from the evil spirit.