FIZ UMA ARMADILHA NA FESTA DE ANO NOVO DA PROFESSORA!! (Scary Teacher) - Summary

Summary

The video appears to be a walkthrough or playthrough of a video game, likely a stealth or prank game, where the player's goal is to ruin the teacher's Christmas and New Year's celebrations. The player must navigate through the teacher's house, avoiding detection, to set up traps and pranks.

The player's first mission is to make the teacher itch when she puts on her coat. They search for a special powder to put on her coat, eventually finding it and successfully completing the mission.

The player then sets their sights on ruining the teacher's New Year's celebration. They try to set up a trap using a rope and a bucket of snow, but the teacher gets stuck in place due to a bug in the game. The player takes advantage of this and uses it to their advantage to complete the mission.

The final mission is to make the teacher fly with a rocket during the New Year's celebration. The player sets up a trap using the rope, bucket of snow, and a rocket, and successfully launches the teacher into the air, completing the mission and the game.

Facts

Here are the key facts extracted from the text:

1. The narrator is trying to ruin Christmas and New Year's for a teacher.
2. The teacher has a cold and is wearing a coat.
3. The narrator wants to make the teacher itch when she puts on her coat.
4. The narrator finds three coats in the teacher's room, including a pink one.
5. The narrator receives a tip to find a powder for itching.
6. The narrator puts the powder on the teacher's coat.
7. The teacher takes a shower and gets sick because the water is cold.
8. The narrator's goal is to make the teacher fly with the fireworks on New Year's Day.
9. The narrator finds a rope on a table near the house.
10. The narrator ties the rope to the teacher's fireworks.
11. The teacher gets stuck in place and can't move.
12. The narrator finds a bucket with snow and uses it to cover the trap.
13. The teacher automatically unlocks the door and comes towards the narrator.
14. The narrator makes the teacher run after them and into the trap.
15. The teacher is launched into the air with the fireworks.
16. The narrator celebrates a successful mission.