I'M THE MONSTER NOW... | In Silence - Summary

Summary

A group of friends play a video game where one player is a monster with limited visibility, relying on sound cues to navigate and hunt the other players. The game is in early access and has some bugs and issues with audio and visibility. The players discuss strategies and issues they encountered during the game, such as the monster's difficulty in seeing and the other players' use of sound cues to evade the monster. They also mention the game's potential and the need for tweaks to make it more interesting.

Facts

Here are the key facts extracted from the text:

1. The conversation is about a game where one player is a monster and the others are trying to escape.
2. The monster has limited visibility and relies on sound cues to locate the other players.
3. The players can throw rocks to distract the monster and create sound cues.
4. The game has a feature where the monster's vision is affected by brightness, and increasing the brightness can help the monster see better.
5. The players can use flashbangs to disorient the monster.
6. The game has a mini-map that shows the location of the players and the monster.
7. The players can use sound cues to locate the monster, such as the sound of rocks being thrown.
8. The game has a feature where the players can be silent and avoid making noise to evade the monster.
9. The game has a storm feature that affects the players' ability to hear each other.
10. The players can use radios to communicate with each other, but the monster can also hear the radios.
11. The game has a feature where the players can repair a car to escape.
12. The players can use bear traps to defend themselves against the monster.
13. The game has a feature where the players can see each other's lights, which can be used to locate each other.
14. The game has a house with a radio that can be turned on and off.
15. The players can use the environment to their advantage, such as hiding in bushes or behind objects.
16. The game has a feature where the players can mix up their sound cues to confuse the monster.
17. The game has a feature where the players can make deals with each other, such as trading flashbangs for information.
18. The game is in early access, which means it is still being developed and updated.
19. The players can experience glitches or bugs, such as not being able to hear each other's voices.
20. The game has a feature where the players can see each other's icons on the mini-map, which can be used to locate each other.