ЮБИСОФТ ГРАБИТ ИГРОКОВ! - Summary

Summary

The author of the video discusses their negative opinion on the gaming industry's trend of selling visual content, such as costumes and weapons, for real money. They specifically criticize Ubisoft's Assassin's Creed Origins for cutting out most of the game's visual content and selling it as paid DLC. The author argues that this practice is similar to a casino or lottery system, where players are encouraged to spend money on random in-game items.

The author also expresses their frustration with the game's crafting system, which they believe is designed to be dull and encourage players to spend real money on in-game items. They argue that this is a deliberate attempt to manipulate players into spending more money.

The author concludes by stating that they will no longer buy games with their own money and instead opt for pirated copies or use trainers to access in-game content. They encourage others to do the same, arguing that by not supporting these practices, players can help to prevent the gaming industry from becoming even more exploitative.

Overall, the author's main point is that the gaming industry's focus on monetizing visual content is ruining the gaming experience and turning games into casinos.

Facts

Here are the key facts from the text:

1. The video is about Assassin's Creed Origins and the issue of paid visual content.
2. The game has a limited number of costumes and items that can be earned through gameplay.
3. Most of the visual content in the game is only available for purchase with real money.
4. The game uses an internal currency called Helix, which can be bought with real money.
5. The Helix currency is used to purchase items and costumes from the in-game store.
6. The game has a crafting system, but it is not fully functional and requires the purchase of resources.
7. The game's publisher, Ubisoft, is using a business model that is similar to a casino or a lottery.
8. The game's visual content is not just cosmetic, but also affects gameplay and character abilities.
9. The game's system is designed to encourage players to spend money on in-game purchases.
10. The game's publisher is slowly introducing a system where players will have to pay for most of the game's content.
11. The game's single-player mode is also affected by the monetization system.
12. The publisher's goal is to make money from in-game purchases, rather than from the initial game sale.
13. The game's community is not happy with the monetization system and is speaking out against it.
14. The video's author is encouraging viewers to boycott the game and not support the publisher's business model.
15. The author is also encouraging viewers to pirate games instead of buying them, as a form of protest against the industry's monetization practices.