The speaker is preparing to play a mysterious board game with friends in a house where strange things have been happening, particularly in a room that was previously occupied by a friend who claimed the room was haunted. The speaker found the board game in the abandoned room and is now setting up to play it with his friends. He is cautious and a bit fearful, as he believes the game may be connected to supernatural or paranormal activities. The speaker explains that he has played similar games in the past, but this one feels different, and he is unsure what to expect. He plans to ask questions and seek permission before starting the game, and is prepared for unexpected outcomes.
Here are the key facts extracted from the text:
1. The speaker is making a video about a "crazy parade" in a new house.
2. The speaker and their friends found a board game in the house.
3. The board game was found in a room that was previously occupied by a friend who had moved out.
4. The friend who moved out had complained that the room was haunted.
5. The speaker and their friends are going to play the board game in the new house.
6. The speaker is concerned about the possibility of supernatural activity in the house.
7. The speaker mentions that strange things have been happening in the house since they found the board game.
8. The speaker and their friends are trying to communicate with any supernatural entities that may be present in the house using the board game.
9. The speaker mentions that they have played the board game before, but with different results.
10. The speaker is unsure about how to play the board game and is seeking guidance from others.
11. The speaker and their friends are trying to determine if there is anyone else in the house besides themselves.
12. The speaker mentions that one of their friends is feeling uneasy about the situation.
13. The speaker and their friends are considering playing the board game in a different location.
14. The speaker mentions that they have received a message from someone who claims to have information about the board game.
15. The speaker is considering inviting the person who sent the message to come to their house and play the board game with them.
Note: These facts are based on the text and may not be accurate or complete. The text appears to be a transcript of a video or audio recording, and some parts may be unclear or difficult to understand.