A group of gamers participated in a marathon Clash Royale challenge, aiming to win $10,000. They engaged in playful banter, made predictions about who would drop out first, and discussed various incentives to leave the game. As the hours passed, fatigue set in, with participants experiencing physical discomfort and hallucinations. After 30 hours, the challenge was called off for health reasons, and the prize money was split between the remaining players.
Here are the key facts extracted from the text:
1. The challenge was to play Clash Royale for as long as possible.
2. The participants were competing for a prize of $10,000.
3. The challenge started on a Saturday and one of the participants, Sweep, left the challenge after 7 hours.
4. At the 10-hour mark, the participants were still going strong.
5. At the 16-hour mark, no one had left the challenge, and Cashman started offering money for someone to leave.
6. At the 20-hour mark, the participants were getting tired, and Diddy was getting really sleepy.
7. At the 24-hour mark, the participants were still going, but it was getting brutal.
8. At the 29-hour mark, Boss was hallucinating, and KFC was feeling good about his chances of winning.
9. The challenge was eventually ended after 30 hours due to health concerns, as Boss was starting to hallucinate and there were concerns about the health risks of staying awake for an extended period.
10. The prize money was split between Boss and Cashman.