In a video about Fallout 4, the narrator explores five eerie theories:
1. **Mannequins** - Found in abnormal positions and locations, suggesting paranormal activity or possession by a Lovecraftian god.
2. **Dogmeat** - The friendly dog encountered early in the game could be an Institute spy.
3. **The Mother** - A figure revered by the Children of Atom might be a real person using stealth technology to manipulate the cult.
4. **Mama Murphy's Son** - Raider leader Jared's obsession with Mama Murphy's psychic abilities hints at a deeper personal connection.
5. **Vault 111 Mutiny** - Evidence suggests that the security guards may have escaped the vault, leaving behind no armor or personnel.
These theories delve into the game's lore, offering speculative explanations for some of its mysteries.
1. The Commonwealth is filled with unexplainable happenings and strange mysteries in Fallout 4.
2. Mannequins can be found in large numbers throughout Fallout 4 and its DLC.
3. Mannequins are often found in abnormal and almost human-like positions.
4. A shipwreck in Far Harbor contains mannequins in strange positions, including one standing over a skeleton holding a machete.
5. A note from the ship's captain mentions that the crew is hearing weird noises from the mannequins in the cargo.
6. The Institute is not responsible for the mannequins' strange behavior.
7. Some speculate that the mannequins could be under the possession of a Lovecraftian god named Uncle Toph.
8. Uncle Toph is a deity that was secretly worshipped at the Dunwich Borers quarry site before the war.
9. An altar to Uncle Toph can be found in the Dunwich building in Fallout 3.
10. The swamp folk of Point Lookout also have rituals dedicated to Uncle Toph.
11. Dogmeat is a German Shepherd puppy that the player encounters early in the game.
12. Dogmeat is found at the Red Rocket truck stop, near Vault 111.
13. The conditions in which the player meets Dogmeat are remarkable, given the post-apocalyptic world.
14. Some speculate that Dogmeat may be a spy for the Institute.
15. The Institute's bio science lab has successfully created animal-like synths.
16. The children of Atom are a shady organization that views the Great War as something to be celebrated.
17. The children of Atom worship a deity named Adam, who is personified as the glow.
18. Mama Murphy is a character with psychic abilities in Fallout 4.
19. Jared is the leader of a large Raider gang operating out of the Corvega assembly plant in Lexington.
20. Jared is hostile and has no dialogue with the player.
21. Terminal entries reveal that Jared has been pursuing Mama Murphy for her special power.
22. Jared believes that Mama Murphy's power is connected to a substance called Kem's.
23. Jared experimented with Kem's to try and acquire powers similar to Mama Murphy's.
24. Vault 111 was never meant to be a long-term residence for its inhabitants.
25. The vault's staff and security members were only meant to stay for 180 days after the bombs fell.
26. The cryo pods within the vault were meant to be managed remotely after the 180-day mark.
27. No all-clear signal was ever received, and the staff ran out of food and supplies.
28. The security guards demanded that the vault be opened, but the overseer refused, citing fears of radiation.
29. The terminal entries end with a clear mutiny in progress, but it's unclear which faction emerged on top.
30. Some believe that the Vault-Tec security guards managed to escape and spread elements of their culture across the Commonwealth.