I made IRON LUNG but it's actually a FIVE NIGHTS AT FREDDY's game - Summary

Summary

"Sinking Iron" is a short horror game inspired by "Iron Lung," created by a developer with thalassophobia and megalophobia. The game involves surviving inside a rusty submarine while fixing it to prevent a monster from breaking in. The developer worked on 3D models, game mechanics, and incorporated realistic water simulation. Despite challenges in game difficulty and cutscene creation, the game was completed with features like unlockables and tool sway. It's available on itch.io and Gamejolt as "pay what you want," with some surprises left for players to discover.

Facts

Here are the key facts extracted from the text:

1. The game "Sinking Iron" was inspired by "Iron Lung".
2. The game was created by the narrator and a collaborator named Fisher.
3. The narrator has thalassophobia (fear of the ocean) and megalophobia (fear of large things).
4. The game takes place in a rusty old submarine where a monster is trying to break in.
5. The player must keep fixing the submarine to survive for a limited amount of time.
6. The game has a time limit and a timer that controls the monster's behavior.
7. The game has a simple AI system that simulates the monster's behavior.
8. The narrator created a dialogue system for the game that includes subtitles and localization.
9. The game has a soundtrack that was composed by the narrator.
10. The game has a unlockable hard mode and extra skins for the tools.
11. The game was play-tested by friends and family, who found it to be too difficult.
12. The narrator made several tweaks to the game's difficulty to make it more balanced.
13. The game is available on itch.io and GameJolt, and is pay-what-you-want.
14. The narrator is grateful for the support of their channel members and hopes that players will enjoy the game.