The video discusses the real-life inspirations behind the characters of Half-Life 2, revealing that the game's iconic figures were modeled after actual people, whose names are credited in the game. It highlights stories of these individuals, including a teacher who inspired the G-Man's look, and touches on both heartwarming anecdotes and tragic events related to them. The narrative emphasizes the unique process of character creation in Half-Life 2 and its lasting impact on both the models and the gaming community.
Here are the key facts extracted from the text:
1. Half-Life 2's characters are based on real people.
2. The characters' 3D wireframe scans were made from real people's heads and faces.
3. The real people's names are listed in the game credits.
4. The G-Man's face was modeled after Frank Sheldon, a teacher and part-time janitor at Valve.
5. Frank Sheldon was initially considered for Dr. Breen but was later chosen for the G-Man.
6. Frank Sheldon runs a photography business and writes novels.
7. Wallace Breen's likeness is based on Roger Gray, director of Tanner Electric Cooperative.
8. Dr. Kleiner had two different face actors during development.
9. Ted Court, an accountant, is the final face of Dr. Kleiner.
10. Barney Calhoun's face is modeled after Valve's COO Scott Lynch.
11. Father Gregory's face is based on Daniel Dociu, an art director for a game development company.
12. Arne Magnuson's face is based on Australian actor Paul Einhorn.
13. Judith Mossman is modeled after Donna Van Buren, Bill Van Buren's wife.
14. City 17 citizens were mostly modeled after strangers and Valve employees' wives or former actresses.
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