I made 200 People Wait in Line for Eternity - The Sims 4 - Summary

Summary

In a Sims 4 gameplay, the player creates an elaborate and torturous queue system leading to a community pool, forcing Sims to endure long waits and various obstacles. The player adds elements like bathrooms, beds, and entertainment to the queue, but despite these amenities, many Sims suffer from exhaustion and other issues. The queue becomes so long that it takes Sims days to reach the pool, with some never making it and others dying in the process. The player's sadistic enjoyment of the Sims' suffering is evident throughout the gameplay.

Facts

Here are the extracted key facts in short sentences:

1. The game being played is The Sims 4.
2. A community pool is being built with a 7-mile-long queue.
3. The queue is designed with obstacles and challenges to make it difficult for Sims to reach the pool.
4. A velvet rope is used as a barrier to direct Sims through the queue.
5. A chip is implanted in every Sim born in the city to prevent them from crossing the line.
6. A test subject named Tommy is used to test the queue.
7. The queue features a bathroom area with an off-the-grid toilet and a tropical rug.
8. The bathroom area is designed to be uncomfortable, with a thermostat outside to make it hot.
9. An outdoor sports bar and bathroom is built with a bull and arcade games.
10. The queue features a dancing area with music and lights.
11. Beds are placed throughout the queue for Sims to rest on.
12. A "hobo row" area is designated for homeless Sims to sleep.
13. The community pool is open 24 hours a day, but it takes Sims around 12 hours to reach the mid-point of the queue.
14. Sims can get stuck on each other or the queue ropes, causing glitches.
15. It takes Sims around 2-3 days to reach the pool, and some Sims die of heat exhaustion or stamina loss before reaching it.
16. One Sim, Jana Hitchcock, is able to reach the pool after three days.
17. The game freezes after multiple Sims die at the same time, causing the game to become unplayable.