23 Illegal Things to (Never) Do in Among Us - Summary

Summary

Here's a concise summary of the key strategies for playing "Among Us":

1. Avoid idleness as both an imposter and crewmate; always appear busy.
2. Stick with the group at the start to avoid suspicion.
3. Don't be overly defensive or accusatory in meetings; stay calm and blend in.
4. Have an alibi ready; lack of one makes you suspicious.
5. Be aware of cameras when making kills.
6. Use vents strategically; careless venting can reveal you as the imposter.
7. Don't immediately kill someone who accuses you; it's too obvious.
8. Fake tasks carefully, avoiding visual tasks that can't be faked.
9. Solve sabotages you caused to gain trust.
10. Use detective skills as a crewmate; gather evidence and make deductions.
11. With four people left, skipping votes can be safer than risking an incorrect vote out.
12. Self-reporting is risky and can draw suspicion to you.
13. Keep your movements untraceable; being seen near a kill can get you caught.
14. Maintain consistent behavior across games to avoid suspicion.
15. Ensure everyone speaks during meetings to gather information.
16. Pay attention to game settings between matches; they can affect your strategy.
17. Only fake critical sabotages when necessary and when others can see you.
18. Time task fakes with the task progress bar to avoid suspicion.
19. Sabotage lights for cover when using vents as an imposter.
20. As a crewmate, stay in groups for safety and to build trust.
21. Don't disconnect from games; it's bad sportsmanship and frowned upon.
22. Joining groups late as an imposter can make you seem suspicious.
23. Complete tasks in Electrical early; it's a common spot for kills.

Remember, these tips are meant to help players navigate the fine line between teamwork and betrayal in "Among Us."

Facts

Here are the key facts from the text, numbered for reference:

1. In Among Us, the game is about the fine line between teamwork and betrayal.
2. As the imposter, your goal is not to direct the conversation in meetings, but to lay low and play along.
3. In Among Us, alibis are essential in heated moments to avoid being suspected.
4. The first few moments out of the cafeteria are crucial in the game, and players should avoid splitting off too much from the pack.
5. Being defensive is a clear mark of a liar, and imposters should avoid being defensive in meetings.
6. As an imposter, it's essential to keep a firm grasp of what you've been doing during the round, especially in the details.
7. Killing your accuser right away is too obvious, and imposters should let them live to avoid suspicion.
8. Faking tasks is a game imposters must play, but they should be careful not to be caught.
9. Emergency situations can be turning points in the game, and imposters should not avoid them.
10. As a crewmate, it's essential to put yourself in the shoes of a detective and investigate the situation.
11. In meetings, crewmates should try to find out as much evidence as possible and make deductions.
12. Crewmates should not let someone leave the call without saying a word, as this can be a sign of an imposter.
13. Imposters should not self-report, as this can be a dead giveaway.
14. As an imposter, it's essential to keep a consistent persona across all games.
15. Crewmates should not let someone stay silent in meetings, as this can be a sign of an imposter.
16. Players should pay attention to the details in the lobby, as this can give them an advantage in the game.
17. Faking to fix a critical sabotage can be a great way to rack up an early win, but imposters should not open up a panel unless someone is there to see them.
18. Smart players will keep a close eye on who does tasks and what they're paying attention to.
19. As an imposter, it's essential to lurk in the shadows and not let your actions be mutually exclusive.
20. Crewmates are safer in groups, and it's essential to try to catch on someone's trust early in the game.
21. Disconnecting from the game is not a cool thing to do and can lead to no one wanting to play with you again.
22. As a killer, it's tempting to try to convince your innocence by being next to a couple of groups, but joining too late can make you seem like a creepy weirdo.
23. Electrical is a real hot spot for imposter activity, and crewmates should not leave their tasks in there for last.