о чем был первый Ведьмак? (финал) - Summary

Summary

In the final part of "The Witcher" game playthrough, the player expresses joy and recounts key events: restoring a mirror, sacrificing a poet to free Alina's soul, becoming knighted, and dealing with various characters like Berengar and the White Rayla. The player navigates through battles, negotiations, and encounters with mutants, leading to the defeat of a major antagonist who is revealed to have orchestrated many problems. The playthrough concludes with reflections on the game's events and sets up the sequel, "The Witcher 2: Assassins of Kings." The player's commentary includes humor and personal insights throughout the narrative.

Facts

Here are the key facts extracted from the text:

1. The speaker is playing the last part of the Witcher game.
2. A character named Alina needs her soul released, requiring a sacrifice.
3. A poet sacrifices himself for Alina, uniting two souls.
4. The speaker's initiation into university involved a rector instead of a mistress.
5. A character named Berengar admits to betraying the location of Kaer Morhen.
6. The village is attacked, and hostages are taken by elves.
7. The speaker negotiates with elves to release hostages.
8. A massacre occurs as mercenaries attack the elves.
9. The capital city is burning due to an attack by the Order of the Flaming Rose on the elves.
10. The king's daughter has turned into a striga again.
11. The king's daughter was born dead due to incest and grew in a coffin for seven years as a striga.
12. The speaker refuses to save a princess from a curse and also rejects creating the strongest armor in the game.
13. The speaker believes material wealth is unimportant and can beat the game with minimal equipment.
14. A character named Dv admits to turning the princess into a striga and collaborating with salamanders.
15. The speaker defeats a mutant created from the body of a character named White Raela.
16. The master of the Order is revealed to be behind all problems encountered by the speaker.
17. The king offers three villages and 8000 orens for killing the master of the Order.
18. The speaker encounters various characters from their past in an illusionary snowy city.
19. Global cooling is presented as a threat to humanity in this illusionary future.
20. The speaker battles and defeats the Grand Master, who was like a son to them.

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