【Apex Legends解説】Apexって何?ざっくりキャラ紹介パスファインダー編⑫ - Summary

Summary

The transcript describes a character named Pathfinder, also known as Marvin, from a game. Pathfinder is a mobile robot created in a research institute and embarks on a journey to find his creator and the purpose of his existence. He is characterized by his honest personality and abilities related to movement, such as using wires to climb and reach places inaccessible to others. Pathfinder's journey involves gathering information, meeting various characters like Mr. Witt, and participating in Apex games to increase his visibility in hopes of finding his creator. The text also details Pathfinder's combat abilities, tactical grappling hook usage, and strategies for using his abilities effectively in different scenarios within the game.

Facts

1. Doraemon Spiner is a character from Russia.
2. His real name is Mobile Robotic Boober Lenny, but he is commonly known as Marvin.
3. Marvin is a mobile robot who can do anything with ease.
4. Marvin is also known as Pathfinder, a type of robot.
5. The Pathfinder was built in a closed research institute several decades ago.
6. Pathfinder finds his master who created him and goes on a journey to find out the meaning of his existence.
7. Pathfinder has an overly honest personality.
8. Pathfinder receives information about the Master from Kali, who helps him at the beginning.
9. Pathfinder meets a bartender named Mr. Witt at a bar.
10. Mr. Witt advises Pathfinder to join Apex and raise his profile to find the Master.
11. Pathfinder joins Apex to increase his name recognition and make his presence known to the Master.
12. Pathfinder acquires a passive ability that allows him to contribute to the team.
13. Pathfinder's main abilities are movement-related abilities.
14. Pathfinder can climb by sticking wires into places that other characters can't reach.
15. Pathfinder's strength is that he can easily take advantageous positions in battle.
16. Pathfinder's tactical ability has been greatly weakened in Season 5.
17. Pathfinder's grappling hook ability can stick to floors, walls, ceilings, and any other place.
18. Pathfinder's grappling hook ability can be used to move to an advantageous place.
19. Pathfinder's grappling hook ability has a cooldown time of 35 seconds.
20. Pathfinder's ultimate ability is called Zipline.
21. Zipline allows Pathfinder to quickly move to a location and ignore gravity.
22. Zipline has a charge time of 120 seconds.
23. Pathfinder can use Zipline to quickly move around the map and escape danger.
24. Pathfinder can use Zipline to move to a location and then quickly move to another location.
25. Pathfinder's melee attacks can be performed by pressing the circle button.
26. Pathfinder's melee attacks deal 30 damage.
27. Pathfinder's passive ability is called Internal Information.
28. Internal Information allows Pathfinder to see the location of the next circle.
29. Pathfinder's ultimate ability, Zipline, can be used to quickly move to the next circle.