The speaker discusses their experience with a sequel to a game, emphasizing the importance of playing the first part to fully appreciate the story, characters, and emotional impact. They mention that the sequel builds directly on the first game's ending and that it's not standalone. The speaker also touches on the game's depiction of violence and its moral complexities, noting that it challenges players' perceptions and priorities. Additionally, they address concerns about the game's social and political content, advising players to form their own opinions. The speaker concludes by expressing mixed feelings about the game's ending and hints at future installments or spin-offs.
Here are the key facts extracted from the text:
1. The speaker completed a game and plans to make two videos.
2. The first video will not focus on personal emotions or thoughts.
3. The second video will be a full review of the game's gameplay and features.
4. The speaker recorded the initial video a month ago.
5. It is strongly recommended not to play the sequel without completing the first part.
6. The sequel continues the story of the previous part and is closely connected to it.
7. The sequel reveals its connection through dialogues, cut scenes, notes, and small phrases.
8. The second part is built on the ending of the first part.
9. Spoilers for the first part are given at the beginning of the sequel.
10. The speaker believes players need to feel the game to understand small jokes and details.
11. It is suggested to replay or review the first part if it was completed long ago.
12. The speaker discusses public interest in LGBT, feminism, lesbianism, transgender issues, and equality in relation to the game.
13. There is a mention of a gaming version of Opera browser with tools for gamers.
14. The game has explicit scenes of violence and is not family-friendly.
15. The speaker cannot share certain parts of the game due to restrictions.
16. The game explores themes of violence and its consequences.
17. The desire for revenge and its repercussions are central to the game's plot.
18. The game does not spare characters to show that violence is not worth it.
19. There are flashbacks in the game where Ellie is a little girl communicating with Joel.
20. The speaker enjoyed these flashback scenes as they reminded them of the first part of the game.
Please note that this is a summary and may not capture every single detail from the original text provided.