The text appears to be a humorous and chaotic commentary on a game called "Consider It New Era," where the player makes various decisions, often absurd or counterintuitive, that affect different scenarios. The game seems to involve a series of mini-games or tasks that challenge conventional thinking and result in unpredictable outcomes. The player's actions are scored in categories like common sense and spatial awareness, with the goal seemingly to be as inconsiderate as possible.
Here are the extracted facts without opinions:
1. The game is titled "Consider It New Era".
2. The game has a unique scoring system that evaluates the player's performance in various categories.
3. The game features a variety of scenarios and challenges that test the player's decision-making and problem-solving skills.
4. The player can interact with non-playable characters (NPCs) and objects in the game world.
5. The game has a quirky and humorous tone, with unexpected events and outcomes.
6. The player's goal is to achieve a high score by completing challenges and making optimal decisions.
7. The game features a " credits" section, but the player's actions can affect the presentation of the credits.
8. The game's final screen displays the player's score and a summary of their performance.
9. The game's categories for evaluation include "Common Sense", "Specified Knowledge", "Spatial Awareness", "Sympathy", "Information Integration and Speed", and "Rhythm and Interval".
10. The game's final message describes the player as "Somewhat considerate yet, an unsympathetic air purifier."