Jacksepticeye shares his first VR experience playing Subnautica, expressing amazement at the scale of the game's environment and creatures, which appear much larger than expected. He encounters technical issues with frame rates and controls, causing some discomfort, but remains impressed by the immersive aspect of VR. Despite challenges, he finds the experience of seeing the game's creatures up close in VR thrilling and hopes for a fully optimized VR version in the future.
Here are the key facts extracted from the text:
1. The speaker played Subnautica in VR for the first time.
2. Subnautica has had VR support for a while, but it's not a full VR experience.
3. It's a seated VR experience, requiring the player to sit and play.
4. The VR runs poorly, with low frame rates causing potential motion sickness.
5. The scale of objects in VR is much larger than expected.
6. The speaker built a bulkhead in the game, which adds to the experience in VR.
7. Animations and movements in VR can be disorienting and affect the eyes.
8. The speaker names in-game entities: Sally, Maria, Henry, Kevin, and Cara Lee.
9. The speaker finds navigating menus in VR challenging without a mouse cursor.
10. An Xbox controller can be used to navigate in the game.
11. The speaker expresses difficulty adapting to VR controls and gameplay.
12. In-game creatures appear massive in scale compared to their non-VR counterparts.
13. The speaker experiences real-world comparisons to describe the size of in-game creatures.
14. The speaker expresses a desire for Subnautica to have full VR support.
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