¿Por qué terminó SNK? La historia del desarrollo de The King Of Fighters - Summary

Summary

This is a summary of the text:

The text is a transcript of a video that narrates the history and development of the King of Fighters video game franchise, from its origins in 1994 to its latest installment in 2016. The video covers the main features, characters, storylines, gameplay mechanics, and reception of each game, as well as the financial and legal troubles that the company SNK faced over the years. The video also mentions some of the spin-offs, crossovers, and adaptations of the franchise, as well as the fan feedback and expectations. The video ends with a request for more suggestions and comments from the viewers.

Facts

Here are some key facts extracted from the text:

1. The text is about the history of the development of the King of Fighters video game series.
2. The series started in 1994 as a crossover of different SNK fighting games, such as Fatal Fury and Art of Fighting.
3. The series introduced a team-based gameplay, where players could choose three characters to fight in a tournament.
4. The series had different story arcs, such as the Orochi Saga, the NESTS Saga, and the Ash Saga, each with different villains and plot twists.
5. The series experimented with different gameplay mechanics, such as strikers, power modes, and 3D graphics.
6. The series faced financial difficulties and bankruptcy in the late 1990s and early 2000s, due to the decline of arcades and the competition from other consoles and games.
7. The series was revived by SNK Playmore, a company formed by former SNK employees and executives, who bought back the rights to the King of Fighters and other SNK franchises.
8. The series continued to release new titles and versions, such as King of Fighters 2002, 2003, and 14, with updated graphics and characters.
9. The text is based on a video documentary that also covers other SNK games, such as Samurai Shodown and Metal Slug.