Making Fluid and Powerful Animations For 'Skullgirls' - Summary

Summary

A possible concise summary is:

This is a transcript of a talk by Meryl Cartwright, the lead animator of Skullgirls, a 2d fighting game. She shares some tips and examples of how to create fluid and powerful animation within frame restrictions. She covers some basic animation principles such as silhouette, anticipation, follow-through, smears, overshoot, and breaking the body. She also explains how to work with game design and gameplay to make the animation effective and clear. She shows some of her own mistakes and how she improved them by removing or adding frames. She recommends some resources for studying other games' animations and encourages animators to be versatile and smart about their work.

Facts

Here are some key facts extracted from the text:

1. The speaker is Meryl Cartwright, the lead animator of Skullgirls, a 2D fighting game.
2. The talk is about fluid and powerful animation within frame restrictions, focusing on 2D animation principles and how they relate to gameplay.
3. The speaker covers topics such as silhouette, anticipation, favoring keys, follow-through, smears, overshoot, breaking the body, hit stop, and transitioning to and from idle.
4. The speaker also shares some examples of her own work on Skullgirls, where she points out some mistakes and improvements she made over time.
5. The speaker provides some online resources for studying sprites and animations from other fighting games, such as Vias and Fighters Generation.