This recording is of a group of friends playing a ghost-hunting video game. They start off with a discussion about their characters and the game's mechanics, before entering the game world to hunt for ghosts. As they explore the map, they discover clues, including a handprint, a fingerprint, and a drawing made by the ghost. They also interact with a Spirit Box, which allows them to communicate with the ghost.
Throughout the game, they experience various events, including a hunt, which is triggered by one of the players using a voodoo doll. The ghost becomes more aggressive, and the players try to survive and gather evidence. They also discover that the ghost is a Revenant, which is an unstable and unpredictable entity.
The game session ends with the players dying and reflecting on their experience. They discuss the game's mechanics and the clues they found, and they also joke around and have fun. The recording ends with a discussion about a podcast called "Distractable" and a joke about fake echoes.
Here are the key facts extracted from the text:
1. The narrator and their friend are playing a game where they are ghost hunters.
2. They are currently in a house called the Deadwood house.
3. The narrator's friend, Mark, has died in the game.
4. The narrator has a UV light, an EMF reader, and a Spirit Box to help them detect the ghost.
5. They have found a voodoo doll with nails in it.
6. The ghost has been interacting with them, but they haven't seen it yet.
7. The narrator's friend, Bob, has also died in the game.
8. The narrator has found a drawing on an easel that was drawn by the ghost.
9. The ghost's type is a Revenant, which is unstable and unpredictable.
10. The narrator and their friends have been trying to detect the ghost using various equipment.
11. They have found fingerprints and temperature readings that suggest the ghost's presence.
12. The narrator's friend, Mark, has been killed by the ghost again.
13. The narrator has been using a Spirit Box to try to communicate with the ghost.
14. The ghost has been making loud noises and moving objects in the house.
15. The narrator and their friends have been trying to figure out the ghost's behavior and patterns.
Note that I have only extracted facts that are directly stated in the text, without any interpretation or analysis.