RESIDENT EVIL 2 REMAKE : LEON A #4 - MISTER X, O NEMESIS DO LEON E DA CLAIRE - Summary

Summary

This is a possible concise summary:

The text is a transcript of a video game commentary by Max, who is playing Resident Evil 2 remake. He narrates his actions and reactions as he explores the police station, solves puzzles, collects items, and fights zombies. He also reads some notes and letters that he finds along the way. He encounters a powerful enemy called Mr. X who chases him throughout the station. He manages to escape and ends the episode in a safe room. He asks his viewers to subscribe, like, and share his video.

Facts

Here are the key facts from the text:

1. The narrator is playing the Resident Evil 2 remake.
2. The narrator has a YouTube channel and is recording a playthrough of the game.
3. The narrator is using a pendrive, which was obtained from a badge.
4. The narrator has found a key that will be used downstairs.
5. The narrator has found a crank, which will be used to turn something.
6. The narrator has found a red plant, which will be used to make a potion.
7. The narrator has found a blue plant, which will be used to make a potion.
8. The narrator has found a safe that requires a code to open.
9. The code for the safe is 6 left, 2 right, 11 left.
10. The narrator has found a letter from a character named Leon.
11. The letter mentions that Leon is having fun in Europe.
12. The narrator has found a clock tower that is west of the police station.
13. The clock tower has a Russian bell that needs to be repaired.
14. The narrator has found a gear that is needed to repair the clock tower.
15. The narrator has used the gear to unlock a door.
16. The narrator has found a room with a ladder that leads to the roof.
17. The narrator has found a zombie that is chasing them.
18. The narrator has used a grenade to distract the zombie.
19. The narrator has found a small gear that is needed to repair the clock tower.
20. The narrator has used the small gear to unlock a door.
21. The narrator has found a room with a clock that needs to be set.
22. The narrator has set the clock to the correct time.
23. The narrator has found a door that leads to the parking lot.
24. The narrator has found a character named Walter.
25. The narrator has reached the end of the episode and is signing off.

Note: Some of the facts may not be strictly "facts" as they are part of a narrative and may not be objective or verifiable. However, they are key points in the text that summarize the events and actions taken by the narrator.