Five Simple House Rules for Better Combat in Dungeons and Dragons 5e - Summary

Summary

A possible concise summary is:

The video is about five simple house rules for better combat in Dungeons and Dragons 5th edition. The hosts explain how to use the rules for better critical hits, better healing potions, flanking, bloodied condition, and minions. They also share their opinions and experiences with these rules, and how they enhance the game. They also promote their Patreon and live play show.

Facts

Here are the key facts extracted from the text:

1. The hosts of the show are Monty Martin and Kelley McLaughlin, also known as the Dungeon Dudes.
2. They discuss Dungeons & Dragons, including advice for DMs and guides for players.
3. They upload new videos every Thursday.
4. They are discussing five simple house rules to improve combat in Dungeons & Dragons 5th edition.
5. The first house rule is for better critical hits, which was taken from 4th edition Dungeons & Dragons.
6. The rule states that when a player scores a critical hit, they roll for damage normally, then determine the maximum damage they can roll with their attack, and add the maximum result to their roll damage.
7. The second house rule is for better healing potions, which makes potions more effective by using the maximum result of each die to restore hit points.
8. The third house rule is the flanking rule, which was removed from the Players Handbook in 5th edition but can be found in the Dungeon Master's Guide.
9. The flanking rule states that when a creature and at least one of its allies are adjacent to an enemy and on opposite sides of the enemy space, they flank that enemy and have advantage on melee attack rolls.
10. The hosts modified the flanking rule to grant a +2 bonus on rolls instead of advantage.
11. The fourth house rule is the bloodied condition, which is a descriptive tool that can also have rule significance.
12. A character is bloodied when their hit points are equal to or less than 1/2 their maximum hit points.
13. The hosts use glass beads to mark characters that are bloodied.
14. The fifth house rule is the minion rule, which is great for cannon fodder monsters.
15. Minion monsters only have one hit point and use average damage.
16. The minion rule is easy to apply to any monster by giving them only one hit point.
17. The hosts created a chart to show the approximate challenge rating of minions for player characters of varying levels.
18. The hosts prefer to use simple monsters for minions that don't have complex powers or abilities.
19. The minion rule means that the DM doesn't have to worry about tracking hit points for multiple monsters.
20. Adding minions to a combat encounter can make it a bigger threat and change the circumstances of the battle.
21. The hosts borrowed many of the rules from 4th edition Dungeons & Dragons.
22. They enjoy using these house rules in their games and find them to be battle-tested and widely used.
23. The hosts have a live play show called Dungeons of Dragon Hime that airs on Twitch.
24. They have more videos on house rules and homebrewing for Dungeons & Dragons 5th edition.
25. The hosts encourage viewers to subscribe to their channel and support their work on Patreon.