This is a possible concise summary:
The video is about a speedrun project called Triforce% that uses a glitch to inject beta content and urban legends into Ocarina of Time, and create a new plot that leads to obtaining the Triforce. The project took three years to complete and involved a team of programmers, speedrunners, and TASBot. The video explains how the project was inspired by the rumors and mysteries that surrounded the game in the late 90s and early 2000s, and how the team used their skills and creativity to bring them to life on an unmodified console and cartridge. The video also describes the emotional impact of the project, as it connects the past and the future of Zelda, and invites the fans to participate in the finale. The video is a tribute to Ocarina of Time and its lasting influence on many people.
Here are the key facts extracted from the text:
1. Players obtained the Triforce in Ocarina of Time 23 years later on an unmodified console.
2. The rumor of obtaining the Triforce was backed by a fake online thread.
3. A new song called the Overture of Sages was discovered, which led to obtaining the Triforce.
4. The Triforce was believed to be a collectable due to the item screen's user interface.
5. Steps to obtain the Triforce involved learning a song from Kaepora Gaebora and warping to the temple of light.
6. The internet tried to debunk Ariana's claims about obtaining the Triforce.
7. Arbitrary Code Execution (ACE) and Stale Reference Manipulation (SRM) were used in speedrunning to manipulate the game.
8. A speedrun category called Triforce% was created using scrapped beta elements.
9. The speedrun involved over 2 million inputs from controllers on a Nintendo 64 console.
10. The project took 3 years and involved a team, including a speedrunner named Savestate and TASBot.
11. The Triforce% run added beta elements into the game, creating a new plot based on urban legends.
12. The full Song of Time, Sages’ Charm, and Overture of Sages were items representing courage, power, and wisdom in the plot.
13. The project aimed to show Link's mastery of Hyrule and the team's mastery of the Nintendo 64.
14. The finale involved Link warping to become his Breath of the Wild self and meeting Zelda of that era.
15. Messages from Twitch chat were pulled into the game in real time through controller inputs during the finale.
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