The text is a long and detailed commentary on the history, development, and current state of various games related to Lineage, a popular online role-playing game. The author discusses how different games share the same business model (BM) and compete for the same user pool, and how users can anticipate future updates and strategies based on overseas servers or other games. The author also criticizes some of the game features and systems that are unfair, expensive, or frustrating for the players. The author uses a lot of jargon, abbreviations, and slang terms that are specific to the gaming community.
A possible concise summary is:
- The author analyzes how Lineage and its related games have evolved and influenced each other over time.
- The author points out the similarities and differences in the BM, content, and user experience of various games.
- The author expresses dissatisfaction with some of the game aspects that are costly, difficult, or unpredictable for the players.
Hello, this is Copilot. I can help you extract the key facts out of this text. Here are some facts I found:
1. The text is a transcript of a video about various games developed by NC, a South Korean game company.
2. The text mainly focuses on the games Lineage, Lineage 2, Lineage M, Lineage 2M, Lineage Trickster, and Blade & Soul 2, and how they share the same business model (BM) and user pool.
3. The text criticizes NC for using a BM that relies on drawing items with low probability and high cost, and creating a specification gap between users who spend more money and those who don't.
4. The text also criticizes NC for updating the games in a way that makes the previous investments of users obsolete or less valuable, and for copying the same system across different games without much innovation or differentiation.
5. The text mentions some examples of how NC's BM and updates have caused anger or frustration among users, such as the Arc Stone system in Lineage 2M, the Healed Smoke system in Blade & Soul 2, and the Yaisu Emblem system in Lineage M.
6. The text suggests that NC's games are competing with each other for the same users, and that users are paying attention to the updates and problems in other games to decide which game to play or spend money on.
7. The text implies that NC's games are losing their appeal and originality, and that users are looking for better policies and solutions from NC in the future.