Безумная защита от пиратов из 80ых - Summary

Summary

The summary is:

The text is a transcript of a video about the history of anti-piracy protection methods in video games. The author talks about various devices and techniques that developers used to prevent copying or renting their games, such as code wheels, lenses, manuals, disks, and dongles. He also mentions how hackers and pirates managed to bypass or crack these protections, and how the Internet made them obsolete. He also promotes a 3D art course and thanks his supporters on Boosty.

Facts

Here are the key facts extracted from the text:

- The text is a transcript of a video about the history of anti-piracy methods in video games.
- The text mentions several examples of anti-piracy methods, such as code wheels, code disks, lenses, manuals, and dongles.
- The text also mentions several games that used these methods, such as Microsoft Adventure, Star Tropics, Robocop 3, and Metal Gear Solid.
- The text claims that most of these methods were ineffective or inconvenient for the users and the developers.
- The text includes an advertisement for a 3D modeling course by novescool.